10-Player Co-Op, K9 Attack Dogs, and 5v5 Ranked: CQB Tactical Shooter Zero Hour Arrives Dec 3 for $24.99

Night-vision CQB operator and K9 dog in Zero Hour on PS5 and Xbox Series X|S

After selling more than 1.7 million copies on PC and earning over 23,000 user reviews on Steam, the close-quarters tactical first-person shooter Zero Hour is officially making its way to home consoles. Dhaka-based independent studio AttritoM7 Productions and publishing partner Skymap Games have announced that the methodical SWAT shooter will launch on PlayStation 5 and Xbox Series X|S on December 3, 2026, priced at $24.99 USD, adding a gritty CQB contender to the December 2026 game release calendar.

Trailer video

3D Planning Tables, Breaker Switches, and K9 Attack Dogs Across 18 Maps

Set in modern-day Bangladesh and inspired by real-world police and counter-terrorism operations, Zero Hour trades arcade run-and-gun reflexes for deliberate close-quarters battle (CQB) execution. Before breaching any of the game's 18 maps, whether rescuing hostages inside a besieged embassy, defusing bombs in a hotel, or raiding an armed compound, squads gather around an interactive 3D planning table displaying a scale model of the target structure. Operators map out entry points, exterior rappel lines, and specialized tactical gear ranging from ballistic shields and battering rams to flashbangs, optiwands, and door traps.

Once inside, building infrastructure becomes a tactical weapon: every map features functional circuit breakers that either team can shut off to plunge entire floors into pitch darkness, forcing operators to rely on night-vision goggles (NVGs) and infrared lasers. While the Dhaka studio recently explored faster-paced contract gunplay with BLACKWOOD's recent Contracts Update on Steam, its flagship shooter remains anchored in strict magazine management, movement pacing, and suspect compliance mechanics.

Tactical squad breaching in Zero Hour
Controlling circuit breakers, night-vision optics, and tight corner angles dictates every breach in Zero Hour.

The PlayStation 5 and Xbox Series X|S editions launch with the full suite of modes from the PC release:

  • Up to 10-Player Online Co-Op: Coordinate two five-operator squads in high-risk PvE raids featuring randomized suspect placements, hostage locations, and tripwire traps on every run.
  • Solo Operations and K9 Companion: Solo players can command customizable AI squadmates and deploy alongside a K9 attack dog capable of scouting threats behind closed doors, distracting armed suspects, and pinning down targets.
  • Competitive 5v5 Ranked Multiplayer: Tense, single-life asymmetric PvP matches centered on hostage rescue and bomb disposal where sound cues, camera feeds, and disciplined crossfires decide every round.

Full Cross-Play and 6 Weapon Aesthetics Packs Included for $24.99

Launching on December 3, 2026, via the PlayStation Store and Microsoft Store, the console version of Zero Hour supports full cross-play across PlayStation 5, Xbox Series X|S, and PC from day one, allowing ten-player co-op lobbies and 5v5 ranked queues to unite all three platforms seamlessly.

Priced at $24.99 USD, the console edition also bundles six premium Weapon Aesthetics Packs (Gold, Platinum, Titanium, Redline, Serpentine, and Savanna) at no extra cost. Previously sold separately on PC, each finish can be applied across every rifle, submachine gun, and sidearm in the game from day one, alongside customizable tactical wristwatches.

"Zero Hour has come a long way since we first released it in Early Access back in 2020, and then the full release four years later. Seeing our game finally make its way to PlayStation and Xbox honestly feels a bit unreal. It's something we could only dream of when we first started. We have a lot to thank our community for, especially those who have supported us throughout the years and continue to play the game to this day. We wouldn't have reached this point without them. A huge thanks to Skymap for helping us make this possible, and I really hope everyone has a great time with the game."

Meheraj Maruf, Director of Zero Hour at AttritoM7 Productions

The Strategist's Take

In a console tactical shooter landscape where Ready or Not dominates pure PvE policing and Rainbow Six Siege has evolved into a much faster hero-driven esport, Zero Hour carves out a compelling middle ground by combining 10-player co-op raids with a grounded 5v5 PvP mode where flipping a single circuit breaker completely alters how a floor is cleared. At $24.99 with day-one PC/console cross-play and six weapon skin packs included, the value proposition is rock-solid. My main point of scrutiny , which I know Chaya "Chayane" will immediately put to the test on DualSense and Xbox controllers , will be how smoothly the radial command wheel for AI teammates and the K9 unit translates to a gamepad when modulating walking speed in pitch-black corridors.

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Maëlle "Kaelen"
Written by Maëlle "Kaelen"
🗺️ Guides & Esports Specialist 🍁 Montreal

Born and based in Montreal's Mile End district, Maëlle "Kaelen" became close friends with Chaya during their university software engineering years, bonding over late-night coding labs, campus LANs, and World of Warcraft raids alongside Grimtag and Heimdall. A game systems balancing consultant and lifelong theorycrafter, she cut her teeth in the early 2010s writing boss walkthroughs, frame-data breakdowns, and competitive meta guides for specialized French-language MMORPG and esports portals, including Mondes Persistants, as well as North American strategy collections. On Pro-Gamer, she leads in-depth walkthroughs, build optimization, and tactical esports coverage.

Focus: 🗺️ Walkthroughs, Theorycrafting & Esports Meta @kaelen.pg
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