35% Off Xbox Game Pass, 111 Engraved Consoles, and a 5th-Gen Tease: Inside Asha Sharma's 25th Anniversary Memo

Just seventy-two hours ahead of the official 25th anniversary of the original Xbox's North American launch on November 15, 2001, Microsoft's quarter-century celebrations are shifting into high gear. As Xbox CEO Asha Sharma published a comprehensive open letter titled "25 Years of Xbox" bringing the festivities home to Seattle, a 35% discount has gone live on Xbox Game Pass Ultimate alongside eight classic additions for the Essential tier.
Xbox Game Pass Ultimate Drops by 35% as 8 Classics Join the Essential Tier
Players looking to stack their membership ahead of Sunday's milestone already have a concrete deal on the table. A limited-time anniversary promotion slashes 35% off a three-month Xbox Game Pass Ultimate subscription on Amazon in the UK, bringing the quarterly price down from £50.97 to £32.99 (roughly £11 per month instead of the standard £16.99, saving £17.98 overall).
The 25-character digital code can be redeemed on Microsoft's official redemption portal by both new users and active Ultimate members looking to extend their current subscription before recurring billing resumes. For players across North America and Europe looking to lock in the lowest rate ahead of the holiday release wave, our price comparator below tracks the best active deals across all regions.
Check Xbox Game Pass Ultimate deals on Allkeyshop→
Alongside this promotional push and the rollout of free ad-supported 30-minute sessions on Xbox Cloud Gaming, Microsoft is expanding its entry-level Xbox Game Pass Essential catalog on November 15. Eight beloved classics from Xbox and Rare are joining the Essential library simultaneously:
- Halo: Spartan Assault
- Gears of War: Judgment
- Perfect Dark
- Banjo-Kazooie
- Banjo-Tooie
- Banjo-Kazooie: Nuts & Bolts
- Viva Piñata
- Viva Piñata: Trouble in Paradise

111 Engraved Consoles and a 5th-Gen Hardware Confirmation in Asha Sharma's Memo
At the same time, Xbox CEO Asha Sharma shared an extensive anniversary memo on X paying tribute to the builders behind the brand. In her letter, she specifically recognized the 111 employees across Xbox and its studios who have worked at the company for 25 years or more.
Each of those 111 veterans will receive a special engraved console to commemorate their quarter-century contribution. Sharma also used the letter to explicitly reaffirm Microsoft's hardware roadmap, noting that the company has built four generations of Xbox consoles "with a fifth on the way" while reaching more than a billion players every year across franchises including Halo, Call of Duty, Minecraft, The Elder Scrolls, DOOM, Warcraft, and Forza.

In her retrospective, Sharma looked back well before the secret mid-1990s "Project Midway" conceived by the DirectX team or the November 2001 debut of an original Xbox console that stood two to three times larger than rival machines, complete with a built-in hard drive and an Ethernet port when nine in ten households still relied on dial-up. Her historical look back lands just hours after 16 original Xbox classics were spotted on the PC Microsoft Store backend.
She traced Microsoft's gaming roots all the way back to 1979's Microsoft Adventure, a text-based game adapted by a single programmer, Gordon Letwin, who was one of Microsoft's first thirteen employees. She also contrasted Bruce Artwick's 1982 release of Microsoft Flight Simulator (which weighed just 160 KB with 16 colors and 20 airports on the 16-bit IBM PC) against Microsoft Flight Simulator 2024, which draws on more than 2.5 petabytes of data, over 15 billion times larger, to render a 200-million-square-mile planet with real-time weather.

"The Next 25": Breaking Runaway AAA Budgets to Empower Small Teams
The most forward-looking section of the memo focuses on "The Next 25" and delivers a candid assessment of ballooning modern development budgets.
"While modern games demonstrate the heights of human craft in ways unimaginable just decades ago, the cost, resources, and risk required to create them have grown just as dramatically. As a result, too many ideas never become games, and too many games fall short of what their creators imagined. For decades, this has been the unavoidable tradeoff of ambition. We must change this."
Asha Sharma, CEO of Xbox
According to Sharma, the historical link between the scale of a creative vision and the sheer amount of headcount and capital required to build it is beginning to break. She argued that "a small team will be able to build worlds that today demand hundreds of developers and hundreds of millions of dollars," predicting that the future of gaming will look much closer to its earliest days, when a small group with a bold idea could reshape how the world plays.
My Perspective
It is hard not to smile looking at that classic 2001 print ad while seeing both Viva Piñata games and the entire Banjo-Kazooie trilogy drop into the Essential tier this Sunday. Anyone who grew up on Rare's golden catalog knows those are the exact comfort games that turn a rainy November afternoon into an all-nighter, and knocking 35% off a three-month Ultimate pass is a genuinely welcome discount right before the year-end release rush.
Discussing the memo with Charles "Grimtag" in the newsroom, what stood out most to him is how openly Asha Sharma addressed runaway AAA production costs. When a gaming division that spent roughly $80 billion on studio acquisitions states on the record that hundred-million-dollar budgets are holding back great ideas, it sends an unmistakable signal about how Xbox intends to run its studios over the next quarter-century.


















