Over 80 Minutes of End Credits for GTA 6: What the Rumored Runtime Reveals About Rockstar's 12 Global Studios

More than an hour and twenty minutes of names scrolling across the screen after Lucia and Jason's story reaches its climax in the state of Leonida: just eleven days ahead of the November 19, 2026 worldwide release, a new claim shared this Sunday by Moon Media and widely debated on the r/GamingLeaksAndRumours community subreddit suggests that Grand Theft Auto VI features an end credits sequence lasting over 80 minutes. While Rockstar Games has not officially confirmed the exact runtime of its closing roll ahead of launch day, the figure highlights the staggering industrial scale behind the studio's biggest production to date.

From 35 Minutes in GTA 5 to Over 80 Minutes in GTA 6: The Scale of 12 Global Studios

To evaluate how plausible an 80-minute credit roll really is, one only needs to look at the steady expansion of Rockstar Games' workforce over the past two decades. When Grand Theft Auto V first launched in September 2013 on PS3 and Xbox 360, its end credits already ran for roughly 35 minutes to acknowledge just over 1,000 contributors. Five years later, in October 2018, the epilogue credits of Red Dead Redemption 2 stretched between 35 and 55 minutes depending on integrated cutscene segments, listing more than 3,000 staff members.

For this sixth mainline entry, Take-Two Interactive's flagship label shifted to an unprecedented global pipeline. Whereas earlier installments were primarily spearheaded by Rockstar North in Edinburgh with targeted support from sister branches, building the state of Leonida required the combined effort of 12 international studios (including Rockstar North, New York, San Diego, Toronto, India, Lincoln, Leeds, Dundee, New England, Los Angeles, and Australia). Between 4,000 and 6,000 developers, 3D environment artists, RAGE engine programmers, and QA testers have touched the project, alongside hundreds of motion-capture performers, pedestrian voice actors, and the massive legal and licensing rosters required for Vice City's in-game radio stations.

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One Minute of Credits per Hour of Campaign and the Unskippable Credits Question

Interestingly, an 80-minute credit sequence mirrors another verified milestone from the development team: in late August 2026, Rockstar North co-studio head Rob Nelson revealed that his full playthrough of the main story alongside narrative-branching side activities took roughly 80 hours to complete. If the rumored credit length holds true on November 19, players will effectively witness one minute of staff credits for every hour spent completing the campaign, though it would still fall short of the recent two-hour credit roll seen in Assassin's Creed Shadows.

Across Reddit, players have reacted to the rumor with a mix of humor and cautious nostalgia. Many pointed out that having a name buried anywhere inside this historic credit roll is an instant career milestone on a developer's resume, even if a QA tester at Rockstar India appears at the 76-minute mark. Following the positive reception to the leaked 55 PS5 trophies and Xbox achievements for GTA 6 that confirmed a purely single-player Platinum at launch, fans are mostly hoping Rockstar keeps a clear button prompt to skip the roll whenever desired.

Veteran players were quick to bring up the infamous 2014 launch of the original Watch Dogs, which forced players to sit through its entire unskippable credits sequence before returning to free roam. Following the blueprint perfected in Arthur Morgan and Michael De Santa's finales, Rockstar is expected to pair its closing credits with sweeping cinematic shots of Vice City and the Florida Keys set to the official soundtrack, capping off a massive pre-launch week that also saw Rockstar and West Coast Customs bring 6 GTA 6 cars to real life.

My field notes

Whether the final roll clocks in at 65 or 85 minutes on the night we finally finish Lucia and Jason's story, those credits will stand as a monument to an era where a single AAA blockbuster requires a workforce the size of a small town. Having happily let the entire Red Dead Redemption 2 credit sequence play out to soak in the epilogue wedding scenes and acoustic soundtrack without touching the skip button, I am more than ready to give the thousands of unsung developers across Rockstar's twelve studios their well-earned hour in the spotlight, provided a simple button press remains available for anyone eager to jump straight back into Vice City traffic.

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Bastien "Orion"
Written by Bastien "Orion"
🌎 Gaming News & Culture Writer ⚜️ Quebec City

Originally from Lyon, France, gaming journalist Bastien "Orion" relocated nearly a decade ago to Quebec City's Saint-Roch district, right in the heart of eastern Canada's development studio hub. Before crossing the Atlantic, he honed his versatile reporting style across classic French gaming web portals and specialist television outlets in the 2000s and 2010s, notably with JeuxVideo.fr and JeuxNews. Equally passionate about AAA blockbusters, North American studio culture, retro preservation, and community modding projects, he anchors Pro-Gamer's transatlantic desk and real-time coverage of US and Japanese industry announcements.

Focus: 🌎 North America Desk, AAA & Preservation @JeuxNewscom
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