Call of Duty: Warzone Permanently Shuts Down on PS4 and Xbox One This November 6: Cutoff Times, Skin Transfers, and COD Points

A defining chapter in Battle Royale history officially closes this week. First launched on March 10, 2020 at the height of global lockdowns, Call of Duty: Warzone is permanently shutting down its servers on PlayStation 4 and Xbox One. More than six and a half years after millions of squads first dropped into Verdansk, Activision, Infinity Ward, and Raven Software are ending support for eighth-generation hardware (originally released in November 2013) to usher in the launch of Call of Duty: Modern Warfare 4 Season 1.
While the premium Modern Warfare 4 release already skipped last-generation consoles when it launched in late October, the free-to-play Warzone client remained playable on legacy machines during the pre-season transition. Here is the exact server cutoff schedule for this week, the hardware engineering reasons behind the move, and everything PS4 and Xbox One players need to know about keeping their skins, weapon blueprints, and COD Points.

Exact Date and Cutoff Times for the Warzone PS4 and Xbox One Shutdown
Activision has locked in the final countdown for legacy console players. Anyone still playing on a PlayStation 4 (Base, Slim, or Pro) or an Xbox One (Original, Xbox One S, or Xbox One X) only has a few days left to drop in:
- Final Full Day to Play: Thursday, November 5, 2026 marks the last complete day that PS4 and Xbox One users will be able to queue into online matches in Call of Duty: Warzone.
- Exact Server Cutoff Time: Legacy PS4 and Xbox One servers will be taken offline permanently on Friday, November 6, 2026 at 12:00 AM ET (which corresponds to 9:00 PM PT on Thursday, November 5, and 5:00 AM GMT / 6:00 AM CET on Friday, November 6).
- Direct Transition to Season 1: That cutoff timestamp aligns to the exact minute with the worldwide deployment of Call of Duty: Modern Warfare 4 Season 1 and its two brand-new Warzone maps across PlayStation 5, Xbox Series X|S, and PC.
This week's server shutdown completes a multi-stage sunset process that Activision initiated earlier in 2026. Following the closure of Call of Duty: Warzone Mobile in April 2026, Activision halted all new downloads and re-installations of Warzone on the PS4 PlayStation Store and Xbox One Microsoft Store on June 4, 2026, before locking down in-game store purchases and real-money bundles on last-gen consoles on June 25, 2026. Note that standalone premium titles previously released on PS4 and Xbox One (from Modern Warfare 2019 through Black Ops 6) retain their standard multiplayer servers; only the free-to-play Warzone application is going offline on eighth-generation hardware.
Why Activision, Infinity Ward, and Raven Software Are Leaving 2013 Hardware Behind
Why pull the plug now on two platforms that supported millions of Battle Royale players for over six years? From a technical standpoint, engineers at Infinity Ward and Raven Software hit an immovable wall defined by three 2013 hardware bottlenecks: mechanical hard drives (HDDs), a strict 8 GB shared RAM ceiling, and aging eight-core AMD Jaguar CPUs.
With the Modern Warfare 4 integration on November 6, Warzone transitions onto an upgraded build of the unified IW Engine designed to power the massive new Battle Royale map Hajin (set in a tri-border exclusion zone where North Korea, South Korea, and Russia meet) and the Zodiac Resurgence island, alongside returning favorites Verdansk and Rebirth Island. As the development teams explained when detailing the major Modern Warfare 4 Warzone overhaul including default Tactical Sprint and the Hajin map, the new battleground relies heavily on dense natural foliage between Points of Interest, dynamic weather shifts, and expanded environmental physics.
Streaming high-resolution terrain geometry, dynamic weather effects, and 100 custom operator models off a 5,400 RPM mechanical hard drive capped at roughly 80 to 100 MB/s (compared to multi-gigabyte-per-second NVMe SSDs on PS5, Xbox Series X|S, and modern PCs) caused severe building pop-in during initial parachute drops, sub-40 FPS frame drops in final circles, and extended pre-match lobby loading times that held back every cross-play squad in the server.
What Happens to Your Skins, Weapon Blueprints, Double XP Tokens, and COD Points?
For players planning to upgrade from a PS4 or Xbox One to a current-generation console or gaming PC in the coming weeks or months, the most important takeaway is reassuring: none of your account progression or unlocked inventory is being deleted.
Because Warzone relies on full cross-progression tied to your official Activision Account portal (Activision ID), your profile data lives on Activision's cloud servers rather than your old console's local storage. You can verify that your PlayStation Network, Xbox, Steam, or Battle.net accounts are properly linked at any time via the official Activision Support account management guide:
- Operators, Skins, and Weapon Blueprints: Every unlocked operator, purchased store bundle, weapon blueprint, mastery camo, calling card, and emblem supported in Warzone will automatically carry over the moment you sign into the same Activision Account on PS5, Xbox Series X|S, or PC.
- Double XP Tokens and Career Progression: Your account rank, combat record, and banked Double XP tokens (for both player level and weapon progression) transfer seamlessly with zero manual migration required.
- The Important Rule for Unspent COD Points (CP): While your purchased cosmetics cross all platforms, unspent COD Points remain tied to the console family (first-party storefront ecosystem) where they were acquired. If you upgrade within the same family, such as moving from PS4 to PS5 on the same PlayStation Network account or from Xbox One to Xbox Series X|S on the same Xbox profile, 100% of your COD Points balance will appear automatically. However, if you switch ecosystems (for example, moving from PS4 to PC or Xbox Series X|S), your unspent COD Points remain in your PlayStation wallet, while any bundles already bought with those points remain usable everywhere.
Check & Link Your Accounts on the Official Call of Duty / Activision Portal→
My Take: After 13 Years of Heavy Lifting, Pulling the Plug on PS4 and Xbox One Was Long Overdue
Let us be completely honest for a second: I have a ton of affection for the PlayStation 4 and Xbox One, and none of us will ever forget those spring 2020 lockdown nights dropping into Verdansk with friends while our aging PS4 cooling fans sounded like a fighter jet preparing for takeoff in the living room. But in November 2026, keeping a massive, evolving open-world shooter like Warzone tethered to console hardware that hit store shelves in November 2013 was pure technical self-sabotage.
For the past three years, those 8 gigabytes of memory and slow mechanical hard drives have acted as an invisible anchor dragging down the entire ecosystem: sparser foliage to spare decade-old Jaguar CPUs, blurry mid-range textures, and agonizingly long pre-game lobby countdowns while the server waited for last-gen drives to finish loading the map. By finally cutting the cord this November 6 for the arrival of Hajin and Modern Warfare 4 Season 1, Raven Software and Infinity Ward are freeing PS5, Xbox Series X|S, and PC players from a generational bottleneck that should have ended years ago. The PS4 and Xbox One earned their retirement after thirteen years on the front lines, and it is time to let current-gen hardware breathe.

















