Free on the eShop Behind a 122 GB Install: Call of Duty: Warzone Officially Launches on Nintendo Switch 2

Call of Duty Warzone available free to play on Nintendo Switch 2 eShop

Somewhat overshadowed this week by the critical and commercial juggernaut of The Legend of Zelda: Ocarina of Time, Call of Duty: Warzone has officially landed on the Nintendo Switch 2 alongside the launch of Season 1. For the first time in franchise history, Activision's flagship Battle Royale is available as a native, free-to-play download on the Nintendo eShop, though its massive storage footprint immediately puts the hybrid console's internal drive to the test.

100% Free-to-Play on the eShop With No Nintendo Switch Online Subscription Required

Accessible right now through the central Call of Duty launcher on the digital storefront, Call of Duty: Warzone operates as a standalone, free-to-play experience. Players do not need to purchase the premium release of Call of Duty: Modern Warfare 4 to squad up and drop into the Battle Royale playlists.

In keeping with Nintendo's established policy for free-to-play titles, an active Nintendo Switch Online membership is not required to compete online. Players only need to link an Activision account upon startup, which immediately unlocks full cross-play and cross-progression. Every Prestige level, weapon blueprint, Operator skin, and Battle Pass tier earned on PlayStation 5, Xbox Series X|S, or PC carries over seamlessly to the handheld system.

While Battle Royale fans can jump in at no cost, those looking to experience the single-player campaign, traditional 6v6 multiplayer (newly expanded with the Backstab, Canyon, and snowy Shoot House maps), and the DMZ extraction mode will still need the full version of Modern Warfare 4.

Ballooning to 122 GB: A Brutal Reality Check for Switch 2 Storage

Zero entry cost on the eShop comes with a hefty price tag in gigabytes. When combining the core Modern Warfare 4 installation, Season 1 shared assets, and the Warzone module, the total file size on Nintendo Switch 2 now reaches a staggering 122 GB, up from roughly 84.9 GB when the base game launched in late October.

Firefight in Call of Duty Warzone Season 1 on Nintendo Switch 2
With the addition of the Hajin and Zodiac maps in Season 1, the complete Call of Duty installation climbs to 122 GB on Nintendo Switch 2.

Out of the 256 GB of built-in UFS 3.1 flash storage inside the Nintendo Switch 2 (which leaves slightly over 230 GB of usable space after system files), Activision's shooter alone consumes more than half of the console's capacity. Because legacy microSD cards from the original Switch cannot support native Switch 2 software speeds, picking up a high-speed microSD Express card is quickly becoming mandatory for anyone who wants to keep more than two AAA games installed at once.

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Hajin, Zodiac, NVIDIA DLSS, and a Generational Changing of the Guard

Once in the drop plane, Switch 2 players have access to the exact same seasonal content as their home console and PC counterparts. Season 1 introduces the brand-new Hajin and Zodiac Battle Royale maps alongside the return of Vondel, default Tactical Sprint, and the sweeping weapon adjustments detailed in our breakdown of the Modern Warfare 4 and Warzone Season 1 patch notes.

Trailer video

Co-developed by Infinity Ward and Digital Legends Entertainment, the Switch 2 port relies heavily on NVIDIA DLSS image reconstruction and Variable Refresh Rate (VRR) in handheld mode to preserve the IW Engine's long-range draw distances and volumetric lighting. Symbolically, this debut on Nintendo's hybrid hardware takes place on the exact same day as the permanent shutdown of Call of Duty: Warzone on PS4 and Xbox One.

Call of Duty: Warzone on Nintendo Switch 2: Key Specifications

FeatureNintendo Switch 2 Details
Pricing ModelFree-to-play via the Nintendo eShop
Online MembershipNo Nintendo Switch Online subscription required (Activision account mandatory)
Total Install SizeUp to 122 GB (full Call of Duty client including Modern Warfare 4 and Warzone)
Season 1 MapsHajin, Zodiac, Vondel, and rotating seasonal playlists
Lead DevelopersInfinity Ward and Digital Legends Entertainment
Technical FeaturesNVIDIA DLSS upscaling, handheld VRR, full cross-play, and cross-progression

My Take

I find the timing genuinely poetic: on the exact day the PS4 and Xbox One finally bow out after six years of Battle Royale service, a Nintendo handheld steps in to carry the torch. Being able to drop into Hajin or Vondel in portable mode without paying a cent or needing an online subscription is a massive win for the Switch 2 catalog. Still, seeing the install folder hit 122 GB in Season 1 is a wake-up call: Activision's compression habits have not changed, and the console's 256 GB of internal storage will fill up fast without a microSD Express card.

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Chaya "Chayane"
Written by Chaya "Chayane"
🧠 Deep Learning AI & Dev 🗽 New York & Montreal

Based on the outskirts of New York City, Chaya 'Chayane' spent five years studying software engineering in Montreal before returning to her home state. A Full-Stack developer and Deep Learning AI architecture researcher, she explores neural networks and algorithmic optimization while engineering data pipelines for Retrocharting and Gamescharting alongside Grimtag. A gamer for over 20 years and an avid collector of Nintendo history and The Legend of Zelda, she explored World of Warcraft's Azeroth before bringing her deep technical background to video game analysis.

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