Secret 'Mask 103' in Ocarina of Time and 3rd Amiibo: Why a Zelda Majora's Mask Remake Is Not in Production for Switch 2

The Legend of Zelda Majora's Mask Clock Town and Moon artwork for Nintendo Switch 2

While the ground-up remake of The Legend of Zelda: Ocarina of Time on Nintendo Switch 2 has been shattering sales and critical records since its November 5, 2026 launch, datamined discoveries inside the game files recently sparked massive hope across the community that The Legend of Zelda: Majora's Mask would soon receive the same treatment. However, industry insider Nick Baker (best known as Shpeshal Nick, co-founder of the XboxEra podcast) has poured cold water on those expectations, reporting that Link's dark journey through Termina is not currently in any form of production at Nintendo.

A Categorical Statement from the Source Behind the Ocarina of Time Leak

Taking to X in a statement that quickly gained traction on the r/GamingLeaksAndRumours subreddit, Shpeshal Nick addressed the growing speculation head-on: "Majora's Mask is not currently in any form of production."

Although the insider's broader track record has seen hits and misses over the years, his sourcing on Nintendo's 3D Zelda plans carries notable weight. Baker emphasized that this update comes from the exact same source who accurately informed him ahead of Nintendo's official reveal that the Switch 2 version of The Legend of Zelda: Ocarina of Time was a full-scale, big-budget remake rather than a simple high-definition remaster, and who also leaked the existence of the limited-edition Zelda Switch 2 hardware prior to its announcement.

This report also aligns with a recent forecast from fellow industry insider NateTheHate, who predicted that fans should not expect a potential Majora's Mask remake to materialize before 2030 at the earliest.

The Mystery of 'Mask 103' and an Unannounced Ganondorf Amiibo

Why were players so convinced that Clock Town was next in line? The theories ignited when dataminers and Zelda content creator Austin John Plays dug into the internal files of The Legend of Zelda: Ocarina of Time on Switch 2 and its amiibo mask unlocks. Inside the game's item tables, sleuths uncovered three dedicated entries tied to NFC amiibo functionality:

  • Mask 101 and Mask 102: These first two identifiers correspond directly to the Young Link and Young Zelda amiibo figures already announced by Nintendo for release in 2027.
  • Mask 103: This third, unannounced entry features extensive custom NPC dialogue. When Link wears this mysterious mask, townsfolk react with unease and fear at its unsettling aura, while the item grants enemy-repelling properties reminiscent of how monster masks functioned in the 2000 Nintendo 64 sequel.

Fans immediately connected the dots, theorizing that Mask 103 was none other than Majora's Mask itself, set to be unlocked by a secret Skull Kid amiibo launching in 2027 alongside a Switch 2 remake announcement for the franchise's 40th anniversary. However, Shpeshal Nick debunked that theory as well, revealing that the third amiibo slated to join Young Link and Young Zelda in 2027 will actually depict Ganondorf rather than Skull Kid.

Trailer video

The Happy Mask Salesman's Golden Bracelets and the ModuleSystem Engine

Beyond the datamined mask entry, eagle-eyed players pointed to several visual and mechanical changes in the Switch 2 remake as potential teasers. Most notably, the updated character model for the Happy Mask Salesman wears golden bracelets on his wrists, a design detail that did not exist in the 1998 Nintendo 64 original but appeared prominently in Majora's Mask. Combined with an expanded day-night transition system and deeper mask lore across Hyrule, many assumed assets were already being shared between two parallel projects.

Historically, the two titles have always been closely linked in production: first on the Nintendo 64 between 1998 and 2000, and again on the Nintendo 3DS when developer Grezzo followed June 2011's Ocarina of Time 3D with Majora's Mask 3D in February 2015. Because Nintendo EPD, supported by Bandai Namco Studios and Monolith Soft, built the Ocarina of Time remake on the internal ModuleSystem engine under codename 'Owl', the technical foundation is undeniably ready should Kyoto greenlight a sequel remake in the future.

Until Eiji Aonuma and his teams eventually decide to revisit the three-day cycle with modern assets, Nintendo Switch and Nintendo Switch 2 owners can still experience the original Nintendo 64 version of The Legend of Zelda: Majora's Mask through the Nintendo Switch Online + Expansion Pack subscription.

My Take

Writing this from New York, I have to admit this report stings a little, simply because every piece of the puzzle seemed to be falling into place for Termina's return. Just yesterday, I was trading notes with Bastien "Orion" about Austin John Plays' breakdown of Mask 103 and the Happy Mask Salesman's golden bracelets. With the ModuleSystem engine already humming smoothly on Switch 2 and dozens of character models ready for reuse, jumping straight into Majora's Mask felt like the most natural move in the world.

Still, looking at Nintendo's production pipeline, Nick Baker's update makes complete sense. Coordinating Nintendo EPD, Monolith Soft, and Bandai Namco Studios to rebuild Ocarina of Time from scratch was a massive undertaking, and the core Zelda team is also busy shaping the next mainline 3D entry. Having a Ganondorf amiibo round out the 2027 lineup alongside Young Link and Young Zelda is a much more logical way to complete the Triforce trio for Ocarina of Time, even if it means we will have to wait a few more years before that grimacing Moon hangs over the Switch 2.

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Chaya "Chayane"
Written by Chaya "Chayane"
🧠 Deep Learning AI & Dev 🗽 New York & Montreal

Based on the outskirts of New York City, Chaya 'Chayane' spent five years studying software engineering in Montreal before returning to her home state. A Full-Stack developer and Deep Learning AI architecture researcher, she explores neural networks and algorithmic optimization while engineering data pipelines for Retrocharting and Gamescharting alongside Grimtag. A gamer for over 20 years and an avid collector of Nintendo history and The Legend of Zelda, she explored World of Warcraft's Azeroth before bringing her deep technical background to video game analysis.

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