The Blood of Dawnwalker 1.2 Adds Level 100 New Game+ as Rebel Wolves Celebrates Lifting the 'Vampire Curse'

Two months after its breakout September 2, 2026 launch on PS5, Xbox Series X|S, and PC, The Blood of Dawnwalker continues to expand at a brisk pace. As Polish studio Rebel Wolves and publisher Bandai Namco Entertainment prepare to roll out Update 1.2 next week, studio founder and game director Konrad Tomaszkiewicz reflected on the gothic action-RPG's reception, stating that the team has finally broken the long-running jinx surrounding vampire video games.
Update 1.2 Details: Level 100 New Game+, Enemy Balancing, and Expanded Soundtrack
Coming just one month after The Blood of Dawnwalker Update 1.1 and its 1,100 fixes (which introduced the Draught of Mind Rebirth skill respec potion and Story difficulty), Rebel Wolves has outlined everything included in Update 1.2, scheduled to go live across all platforms between November 16 and November 20, 2026.
Headlining the free patch is the highly requested New Game Plus (NG+) mode. Unlocked immediately after completing the main story epilogue, New Game+ lets players dive straight back into 14th-century Vale Sangora with their full progression intact:
- Full Progression Carryover: Coen retains his end-game character level, all unlocked human and vampiric skills, and his complete inventory from the previous playthrough.
- Level Cap Raised to 100: The maximum character level increases to 100, giving players ample room to master hybrid day-and-night combat builds.
- Uniform Enemy Scaling and NG+ Gear Variants: Enemies across all regions of Vale Sangora are uniformly rebalanced and scaled for high-level play, while most weapons and armor pieces receive special New Game+ variants with upgraded stats.
- Reworked Enemy Health Pools and Ability Spam: Beyond NG+, Update 1.2 directly addresses combat pacing by trimming overly spongy enemy health pools and reducing how frequently foes spam special abilities during encounters.
- Terrain Geometry Tweaks and New Music: Environment collision geometry has been smoothed out across the map so Coen no longer gets snagged on terrain details during high-speed traversal or swordfights. Finally, additional tracks are being added to the in-game soundtrack ahead of its upcoming release on Spotify and major music streaming platforms.

'We Lifted This Curse': Konrad Tomaszkiewicz Teases 'Even More Crazy Ideas' to Expand the Universe
This steady post-launch support builds on a critical and commercial momentum that quickly validated the ambitions of the Polish studio founded by former The Witcher 3: Wild Hunt veterans. After surpassing one million copies sold and confirming a full sequel within its opening weeks, the dark fantasy RPG stood among the twelve contenders for Ultimate Game of the Year at the 2026 Golden Joystick Awards this week. While the top trophy ultimately went to Resident Evil Requiem, which Rebel Wolves graciously congratulated, Konrad Tomaszkiewicz was in a celebratory mood regarding what his team achieved for a historically troubled subgenre.
Speaking on how vampire games have long struggled to land both critical acclaim and mainstream commercial success, the Rebel Wolves founder explained:
"Many people told us the vampire genre is cursed somehow. I think that we somehow lifted this curse. We have our own place in the genre also, with the narrative sandbox and hybrid combat and the other things we have, and it's great to have something like this because we already have ideas how to expand it and how to make even more crazy ideas in the game. I'm really happy because, for us, the development was a lot of fun."
While players wait to see how Rebel Wolves channels those "crazy ideas" into future expansions and the confirmed sequel, full patch notes and official announcements can be tracked via the official The Blood of Dawnwalker website.

My Perspective
Finishing a first playthrough in Vale Sangora while leaving half of Coen's vampiric skill tree untouched because of the thirty-day time limit was easily my biggest itch with controller in hand. Dropping a full New Game+ mode with a Level 100 cap solves that overnight, and I already know Maëlle "Kaelen" has her spreadsheets ready to push hybrid blood builds to absurd heights with the new NG+ gear variants. Even better is the tuning pass on enemy health pools and ability spam: trimming down those damage-sponge encounters should make swordfights feel noticeably snappier without losing their bite. As for Konrad Tomaszkiewicz calling out the long-running "vampire curse," he has earned the bragging rights after years of high-profile misfires in the genre.


















