Station to Station Arrives November 26 on Nintendo Switch 2 and PS5 With 54 Voxel Railway Levels and Sandbox Tools

Station to Station Switch 2 PS5

Originally launched on PC in October 2023, where it currently holds an 89% Very Positive user rating on Steam, the relaxing voxel-art railway puzzle game Station to Station is officially heading to living rooms. Dutch indie studio Galaxy Grove, partnering with veteran porting studio Engine Software and publisher Prismatika, has set the console release date for November 26, 2026 on Nintendo Switch 2 and PlayStation 5.

Trailer video

Native Joy-Con 2 Mouse Mode Support on Nintendo Switch 2

The standout technical feature of this console port is tailored specifically for Nintendo's new hybrid hardware: Station to Station natively supports the Joy-Con 2 Mouse Mode. By placing the controller flat on a tabletop or armrest, players can glide a cursor across the screen to plot curved tracks, connect windmills to farms, and navigate building menus with the same precision as a desktop mouse and keyboard setup.

This late-autumn release rounds out our November 2026 video game release calendar, arriving just one week after Figment 1 and 2 hit Nintendo Switch 2 at 1080p and 60 FPS. Players who prefer traditional analog stick controls on either DualSense or Switch 2 will also find a fully adapted controller interface.

54 Levels, 7 Regions, and Colorful Voxel Transformations

Founded in Utrecht by industry veteran Joost van Dongen (co-creator of Awesomenauts and De Blob, whose studio also launched the hit Mediterranean city-builder Town to City into 1.0 in May 2026), Galaxy Grove is delivering a feature-complete package on consoles from day one. Aspiring conductors on PS5 and Switch 2 can journey through 54 levels spread across 7 distinct regions, ranging from dry desert sands to untamed mountain peaks.

Every rail connection established between two stations triggers an immediate visual bloom: muted, sepia-toned areas gradually burst into vibrant colors, lush forests, winding rivers, and local wildlife as steam locomotives roll down the tracks. Beyond its cozy atmosphere, each stage offers deeper logistical brain-teasers for optimization fans, including optional level challenges, cargo stack bonuses, and biome-specific mechanics.

Station to Station voxel gameplay
Connecting stations transforms muted sepia landscapes into vibrant voxel ecosystems across 7 distinct regions.

Creative Mode Included at Launch and eShop Pre-Order Discount

Previously introduced as a post-launch update on PC, the sandbox Creative Mode comes bundled natively into both the PlayStation 5 and Nintendo Switch 2 editions. Players can use terrain brushes to sculpt custom mountains and valleys, place vegetation and decorative props, configure starting funds and challenge objectives, and share their custom dioramas online with the community.

Station to Station is priced at $17.99 (€17.99). Pre-orders are live now on the Nintendo eShop with a 20% launch discount bringing the price down to $14.39, while the official PlayStation Store page is live ahead of the November 26 release.

My Perspective

Track-building puzzle games on consoles often struggle with clunky analog stick placement when you are trying to line up tight rail curves. By embracing the Joy-Con 2 mouse controls on Nintendo Switch 2 and packing all 54 levels plus Creative Mode right out of the box for under $15 on pre-order, Galaxy Grove and Engine Software have put together a thoughtful console port that feels tailor-made for a relaxing evening on the couch.

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Chaya "Chayane"
Written by Chaya "Chayane"
🧠 Deep Learning AI & Dev 🗽 New York & Montreal

Based on the outskirts of New York City, Chaya 'Chayane' spent five years studying software engineering in Montreal before returning to her home state. A Full-Stack developer and Deep Learning AI architecture researcher, she explores neural networks and algorithmic optimization while engineering data pipelines for Retrocharting and Gamescharting alongside Grimtag. A gamer for over 20 years and an avid collector of Nintendo history and The Legend of Zelda, she explored World of Warcraft's Azeroth before bringing her deep technical background to video game analysis.

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