24 Years After The Second Encounter: Croteam and Devolver Finally Announce Direct Sequel Serious Sam: The Third Encounter for PC

It has taken nearly a quarter of a century for Sam "Serious" Stone to finally pick up his journey right where he left off in January 2002. Celebrating the 25th anniversary of the franchise that debuted in March 2001, Croatian developer Croteam and publisher Devolver Digital have officially announced Serious Sam: The Third Encounter for PC via Steam.
A True Direct Continuation After Three Straight Prequels
Croteam makes one crucial point clear right at the top of the official store listing: Serious Sam: The Third Encounter is not a prequel and not a spin-off, but the direct narrative continuation of 2002's Serious Sam: The Second Encounter. At the end of that classic campaign, Sam blasted off in a rocket from the Grand Cathedral to take the fight directly to Mental's alien headquarters.
Since that cliffhanger, the series repeatedly moved backward in time. Following 2005's cartoony Serious Sam II, which Croteam later sidelined from the main canon, the studio released three consecutive prequels: Serious Sam 3: BFE (Before First Encounter, 2011), Serious Sam 4 (2020, set even earlier than BFE), and the standalone expansion Serious Sam: Siberian Mayhem (2022). Now, the timeline is finally moving forward as Sam strikes Mental's Horde at its heart, adding a major surprise reveal to an already packed PC gaming month following Steam Next Fest October 2026.
Vibrant 2001-Era Colors, Split-Screen Co-Op, and Accessible PC Specs
Beyond advancing the plot, the first five official screenshots reveal a dramatic visual pivot. Gone are the muted, dusty urban ruins and military realism of Serious Sam 3 and Serious Sam 4. Instead, The Third Encounter revives the vivid, high-contrast color palette, bright blue skies, and exotic architecture that defined the original 2001 and 2002 Encounter releases.
The first work-in-progress shots show Sam back in his classic white ringer t-shirt, blue jeans, and red sneakers, dual-wielding revolvers against charging purple one-eyed Gnaars while a green four-armed Aludran Reptiloid hurls homing energy fireballs from a sunlit canyon ledge. Other environments showcase a rain-soaked bioluminescent alien jungle at night, towering twin spires on a desert horizon, and dark Egyptian-inspired sanctuaries lit by glowing turquoise pyramid holograms.
Croteam notes that the project is being handcrafted by the veterans behind the original Serious Sam: The First Encounter alongside the developers who delivered 2022's acclaimed Serious Sam: Siberian Mayhem. The official Steam listing also locks in several key features and technical details:
- Online and Split-Screen Co-Op: Alongside the solo campaign, the game supports both online co-op and local shared/split-screen co-op to tackle thousands of enemies with friends.
- Full Voice Acting Across 17 Languages: Out of 18 supported languages listed on Steam, 17 are slated to receive full audio localization in addition to subtitles.
- Modest Minimum PC Requirements: While the project is currently in early development, its preliminary DirectX 11 minimum specs are remarkably forgiving, calling for a 4-core CPU at 2.5 GHz, 8 GB of RAM, and an Nvidia GeForce GTX 780, GTX 970, or GTX 1050 (or AMD Radeon HD 7950 / R9 280 / RX 470 with 3 GB VRAM).
Because the game is still in early development, Devolver Digital and Croteam have not yet set a release window, though fans can wishlist it on Steam now as we track potential launch contenders across our 2027 game release calendar.
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My Take
Seeing Croteam finally pick up the thread from 2002's The Second Encounter feels like a long-overdue course correction for one of PC gaming's most beloved run-and-gun franchises. As chaotic as Serious Sam 3: BFE and Serious Sam 4 could be at full throttle, their dreary modern-military backdrops and slow opening hours often clashed with the pure, vibrant arcade identity of the original classics. In 2022, Siberian Mayhem proved that tighter pacing and bolder level design could breathe fresh life into the formula. Pairing that talent with the original 2001 veterans, bringing back saturated alien worlds and split-screen co-op, and keeping the engine lean enough to run on 3 GB VRAM cards is the exact blueprint fans have been asking for over the last two decades.



















