PlayStation 5 Surpasses 100 Million Units Sold as Sony Ships 2.1 Million Consoles in Six Weeks Ahead of GTA 6

PlayStation 5 console and DualSense controller celebrating 100 million units sold

On the eve of its sixth anniversary and just nine days before the global launch of Grand Theft Auto VI, Sony Interactive Entertainment has updated its official hardware sales figures. A historic milestone is now in the books: the PlayStation 5 has officially surpassed 100 million units shipped worldwide as of November 10, 2026.

2.1 Million PS5 Consoles Shipped in 41 Days: Sony's Autumn Surge Ahead of GTA 6

The speed at which Sony closed the final gap speaks volumes about retail demand this autumn. When Sony Group Corporation published its Q2 FY2026 financial results for the period ended September 30, 2026, lifetime PlayStation 5 shipments stood at 97.9 million units after a relatively quiet summer quarter of 2.6 million consoles over three months (roughly 200,000 units per week).

Between October 1 and November 10, 2026, a span of just 41 days (under six weeks), Sony shipped at least 2.1 million additional PlayStation 5 consoles to retailers worldwide. That represents a 75% jump in weekly shipment velocity to more than 350,000 consoles per week, driven by early Black Friday promotions and a massive wave of players upgrading to a PS5 Slim or PS5 Pro ahead of GTA 6's November 19 release.

100 Million Milestone
PlayStation 5 Slim Console

PlayStation 5 Slim Console

$649.99 (Disc) / $549.99 (Digital)
  • Over 100 million consoles shipped worldwide as of November 10, 2026
  • 1TB custom NVMe SSD storage and DualSense wireless controller included
  • Over 1.795 billion combined PS4 and PS5 games sold

Fourth PlayStation to Hit Nine Figures as the Original PS1 Record Looms

Despite a few early headlines calling the system Sony's third-best-selling console right away, crossing the 100 million mark actually makes the PS5 the fourth PlayStation home console (and the eighth video game platform in industry history across all manufacturers) to join the 100-million club as of November 10.

Having already left the PlayStation 3 (87.4 million) and PSP (76.4 million) far behind, the PS5 now sits just 2.4 million units shy of the original PlayStation (102.4 million) and less than 1.7 million behind the Nintendo Wii (101.63 million). Given that Sony shipped 7.9 million PS5 consoles during last year's holiday quarter (Q3 FY2025) and 9.5 million the year before (Q3 FY2024), the PS5 is guaranteed to overtake both the Wii and the 1994 original within weeks to officially claim third place in PlayStation history, trailing only the PS4 (over 117 million) and the all-time leader PS2 (over 160 million).

PlayStation Console (Official SIE Data)Cumulative Worldwide Hardware (Sell-in)Cumulative Software Sales (Sell-in)As of Date
PlayStation 2 (PS2)More than 160.0 millionMore than 1.537 billionMarch 31, 2012
PlayStation 4 (PS4)More than 117.0 millionMore than 1.795 billion (combined PS4/PS5)June 30, 2022
PlayStation (PS1)More than 102.4 millionMore than 962.0 millionMarch 31, 2012
PlayStation 5 (PS5)More than 100.0 million154.3 million in H1 FY2026 aloneNovember 10, 2026
PlayStation 3 (PS3)More than 87.4 millionMore than 999.4 millionMarch 31, 2017
PSP (PlayStation Portable)More than 76.4 millionMore than 331.0 millionMarch 31, 2012

Trailer video

From 20.8 Million in FY2023 to 2026 Price Hikes: Hitting 100 Million Without a Price Cut

Sony's quarterly breakdown highlights the full arc of the generation since its November 12, 2020 launch. After shipping 7.8 million units during its launch fiscal year (FY2020) and 11.5 million in FY2021 amid global chip shortages, shipments climbed to 19.1 million in FY2022 before peaking at 20.8 million consoles in FY2023.

While annual volume gradually cooled to 18.5 million in FY2024 and 16.0 million in FY2025, the PS5's commercial trajectory stands out for one unprecedented reason. Whereas the PS1, PS2, and PS4 all relied on aggressive mid-cycle price cuts down to $299 or $199 to cross 100 million units, the PS5 has reached nine figures while selling for significantly more than its 2020 launch price, a shift highlighted in former PlayStation boss Shawn Layden's recent warning on the disappearance of $300 consoles.

Backed by 127 million monthly active users on PlayStation Network and 154.3 million full-game software units sold across the first half of FY2026 alone (66.1 million in Q1 and 88.2 million in Q2), Sony enters the Grand Theft Auto VI launch window with an installed base ready for a historic holiday quarter.

My Take

Looking back through three decades of hardware cycles, this 100 million milestone rewrites one of the oldest rules in the console business. During the PS1, PS2, and PS4 eras, crossing nine figures after six years on the market always required slashing the hardware price in half through die shrinks to bring in late adopters. Today, as I was just discussing with Orion and Heimdall, Sony has managed to move 2.1 million consoles in forty autumn days with the PS5 Slim sitting at $649.99 and the PS5 Pro at $899.99.

The catalyst behind this six-week surge comes down to three letters and a number. With no PC version at launch, GTA 6 is acting as the most powerful hardware mover of the decade, overriding six years of component inflation. Sitting just 2.4 million units behind the original 1994 PlayStation's 102.4 million lifetime total, that thirty-year-old family record will not even survive the end of November.

Official Game Hub November 19, 2026

Grand Theft Auto 6 (GTA 6)

Explore official trailers, technical specs and all latest coverage for Grand Theft Auto 6 (GTA 6).

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Charles "Grimtag"
Written by Charles "Grimtag"
Founder & Editor-in-Chief

SEO consultant for over 20 years and digital entrepreneur, Charles "Grimtag" is the founder of Pro-Gamer.gg, Retrocharting.com, and Gamescharting.com. A competitive gamer, streamer, and retro game collector, he has worked in the video game industry for over 15 years, notably as a consultant for leading game price comparison platforms. Passionate about real-time performance data and gaming technology, he analyzes competitive esports, gaming hardware benchmarks, and creator workflows on Pro-Gamer.gg with an authentic player perspective.

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