20 Heroes, 60 Units, and 25-Minute Campaigns: French Studio Ludogram Blends Heroes of Might and Magic with Vampire Survivors in Heroes Never Die

What happens when you strip away the turn-based safety net of classic kingdom builders and drop castle upgrades, resource gathering, and fantastical armies straight into a chaotic real-time battlefield? French independent developer Ludogram has officially answered that question by unveiling Heroes Never Die for PC via Steam. Previously known for narrative-driven tabletop adaptations and road-trip RPGs like Worlds of Aria and Firebird, the Lille-based studio is making a bold pivot into fast-paced tactical action by fusing the strategic army building of Heroes of Might and Magic with the relentless horde survival of Vampire Survivors.

A Full Fantasy Strategy Campaign Condensed into 25-Minute Runs
While traditional 4X and fantasy strategy epics routinely demand dozens of hours to reach a decisive siege, Heroes Never Die compresses the entire arc of conquest into a high-stakes 25-minute campaign. According to the official Steam store page, every run begins with players exploring an evolving map, scouting for gold and vital resources, and raising new town buildings to unlock fresh troop tiers and specialized abilities while monstrous hordes steadily close in from all sides.
Because the clock never pauses, every second forces a tangible tactical trade-off on the march: do you divert your battalion toward an unguarded gold vein to fund a town upgrade, rally neutral squads discovered in the wild, or brace your ranks simply to survive the next incoming wave? Everything you build and recruit during those twenty-five minutes feeds directly into a climactic final showdown against a powerful enemy Hero at the end of the run.
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4 Factions, 20 Playable Heroes, and Over 60 Units in Dynamic Formations
To support deep build variety across repeated runs, Ludogram has packed the roster with 4 distinct factions, 20 playable heroes bringing unique strategic powers to the field, and more than 60 different unit types. As your banner grows, your ranks can combine frontline armed militia, goblins, and towering minotaurs with specialized heavy hitters such as blazemaws capable of unleashing fiery blasts from their jaws as fallen enemies shower the battlefield with experience gems.

Rather than relying on passive auto-battler routines, army control revolves around active movement, charging angles, and switching between dynamic formations on the fly. How you angle your frontline and reposition your ranged squads determines whether your army carves through a swarm or gets encircled. It is another compelling example of indie studios reinventing real-time tactical combat on PC, following in the footsteps of inventive genre hybrids like Burggeist and its living fortress battles.
Scheduled for release in 2027 on PC via Steam, Heroes Never Die will launch with full English and French localization alongside complete controller support out of the box, including native PlayStation DualSense integration for players who prefer steering massive fantasy formations with analog sticks.
My Take
Pitching a game as a cross between Heroes of Might and Magic and Vampire Survivors immediately grabs attention, and seeing the actual battlefield footage from Ludogram convinces me that the formula has real tactical teeth. What excites me most here is the 25-minute campaign structure: getting the full dopamine loop of town building, resource hunting, and recruiting minotaurs or blazemaws within a single tight session, without sacrificing active formation control during battle, solves the pacing fatigue that often keeps me from starting a long strategy campaign on a weeknight. Watching a talented French studio pivot from narrative RPGs to such an explosive strategy hybrid makes this an instant addition to my Steam wishlist.



















