BALL x PIT Reverses Gravity Into the Sky as the $6.99 Risen Ballbylon Expansion Launches Today on PC and Consoles

BALL x PIT Risen Ballbylon

After drawing more than one million players into the abyss since October 2025 and earning over 25,400 positive Steam reviews, Kenny Sun and Devolver Digital's brick-breaking survival roguelite is officially reversing course. Available right now on November 12, 2026 across PlayStation 5, Xbox Series X|S, Nintendo Switch, Switch 2, and PC for $6.99, the paid expansion BALL x PIT: Risen Ballbylon sends players straight into the clouds.

While the main campaign trained everyone to ride the elevator deeper into the underground pit, the lift now ascends high into the sky above. Each stage reveals a floating layer of the former city of Ballbylon, whose inhabitants have been grotesquely warped by the fallout of the meteor.

Trailer video

From the Pit to the Clouds: 4 Floating Battlefields Built for Endgame Veterans

As highlighted on the official BALL x PIT: Risen Ballbylon Steam page, the expansion's content is strictly unlocked after completing the base game at least once. Following the conclusion of the free post-launch roadmap earlier this year with The Naturalist Update, this skyward climb is tailored specifically to test hardened veterans of the pit.

The ascent spans four brand-new battlefields, each guarded by fearsome new bosses and populated by more than 40 new enemy types. Landing on the very same day as Dome Keeper's arrival on PS5 and Nintendo Switch, it makes November 12 a standout date for fans of high-intensity arcade roguelites.

To survive these airborne gauntlets, the loot pool expands with over 45 new passive items waiting to be discovered and evolved. Notable additions include the Lucky Coin, Eldritch Gauntlet, Vampire's Kiss, Volatile Explosive, and the Relentless Whip.

BALL x PIT Ballbylon
Risen Ballbylon introduces four floating sky battlefields packed with over 40 mutated enemies and new bosses for players who have beaten the base campaign.

The Sentinel, the Stonewaller, and the Right Hand Man: 8 Heroes and 24 Balls to Fuse

The heart of Kenny Sun's combat loop remains the interplay between distinct character traits and chaotic Ball Fusions. Risen Ballbylon introduces eight gameplay-transforming characters whose mechanics completely rewrite how shots bounce across the arena.

The Sentinel breaks traditional aiming limits by firing freely in any direction, while The Stonewaller warps balls across to the opposite side of the screen the first time they strike a wall. Meanwhile, The Right Hand Man turns positioning into a high-stakes gamble: his balls deal double damage whenever they bounce off the right wall, but suffer a 50% damage penalty if they hit the left wall.

On the weaponry front, 24 new balls join the roster to unlock fresh fusion combinations. The Beast ball latches directly onto enemies and chews through their health until they die, the Kaiju ball triggers screen-shaking earthquakes, the Misfortune ball inflicts debilitating curses, and the spiky Hedgehog ball shreds crowded lanes.

Expansion CategoryNew Content AddedKey Highlights in Risen Ballbylon
Battlefields & Bestiary4 stages & 40+ enemiesFloating layers of Risen Ballbylon and new stage bosses
Playable Characters8 new heroesThe Sentinel (360-degree aim), The Stonewaller (wall warp), The Right Hand Man (2x damage on right wall, 0.5x on left)
Projectiles & Fusions24 new ballsBeast (latches until death), Kaiju (earthquakes), Misfortune (curses), Hedgehog (spikes)
Passive Relics45+ new passivesLucky Coin, Eldritch Gauntlet, Vampire's Kiss, Volatile Explosive, Relentless Whip
Village Base-Building20 buildings & 1 resourceCrystal mining economy, Floating Fortress, Crystal Monolith, Fission Chamber, Circus Tent, Soup Kitchen

Alongside the $6.99 expansion launch, Devolver Digital has triggered a record 50% discount on the base game on Steam, dropping its price from $14.99 to $7.49 (while the title also remains available via Xbox Game Pass).

Crystal Mining and 20 New Structures Expand the Village Economy

Between runs, the town-building layer receives a major overhaul with the introduction of crystals as a brand-new economic resource. Much like the endgame depth added today by the A Final Coda endgame update for GRIME II, mining crystals adds a fresh strategic layer to long-term progression.

Players can construct 20 new buildings across their settlement. Options range from a Floating Fortress, Crystal Monolith, and Fission Chamber to stranger civic additions like a Soup Kitchen and a Circus Tent.

Composer Amos Roddy has also released the official BALL x PIT: Risen Ballbylon Soundtrack today for $2.99 on Steam. Vinyl collectors can additionally pre-order the 2xLP Smouldering Depths Zoetrope edition via Laced Records, featuring 22 remastered tracks and animated artwork by Drew Tetz ahead of its March 2027 shipping window.

Risen Ballbylon Village
Twenty new structures, including the Fission Chamber and Crystal Monolith, expand base-building alongside the new crystal mining economy.

My Perspective

I have lost count of how many late nights I spent on my Switch 2 and PS5 chasing ridiculous ball fusions in BALL x PIT, and flipping the elevator skyward as a true post-game reward is a brilliant touch. Charging just $6.99 for eight new heroes, 24 balls, and 45 passives feels wonderfully fair after Kenny Sun already spoiled us with three substantial free updates.

I was comparing notes earlier with my friend Kaelen in Montreal, and she immediately zeroed in on The Right Hand Man's asymmetric wall multiplier: pairing that double-damage right bank shot with the Kaiju ball's earthquakes or the Beast ball's bleed is going to produce some of the wildest high-risk builds in the game, provided you keep your geometry Away from the left wall.

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Chaya "Chayane"
Written by Chaya "Chayane"
🧠 Deep Learning AI & Dev 🗽 New York & Montreal

Based on the outskirts of New York City, Chaya 'Chayane' spent five years studying software engineering in Montreal before returning to her home state. A Full-Stack developer and Deep Learning AI architecture researcher, she explores neural networks and algorithmic optimization while engineering data pipelines for Retrocharting and Gamescharting alongside Grimtag. A gamer for over 20 years and an avid collector of Nintendo history and The Legend of Zelda, she explored World of Warcraft's Azeroth before bringing her deep technical background to video game analysis.

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