ARC Raiders Update 2.3 Live: Soul's Offering Project, 100 Bug Fixes, and Embark's Permanent PvE Dilemma

Embark Studios has officially deployed Update 2.3.0 (console version 1.000.066) for ARC Raiders on October 27, 2026. The patch introduces a brand-new community Player Project titled Soul's Offering, overhauls loot distribution inside major world structures, and delivers more than 100 bug fixes. Meanwhile, the Swedish studio's leadership is actively weighing whether to bring back the game's cooperative PvE mode permanently following a massive surge in player numbers during October's limited-time beta test.
Soul's Offering: A New Player Project Honoring Toledo's Fallen Raiders
Following the heavy casualties suffered topside during fierce battles around the alpine sector of Pendola Pass introduced in Frozen Trail, Celeste has initiated a community-wide tribute inside the underground colony of Speranza. Named Soul's Offering, this new Player Project calls on the four contradas of Toledo to set aside their rivalries and honor the Raiders lost to the relentless ARC machine onslaught.
Divided into multi-step tiers representing Toledo's districts (Vaulto's Offering, Ferrovia's Offering, and Murteta's Offering), the project tasks players with scavenging and contributing specific trinkets and materials from the surface:
- Vaulto's Offering: requires collecting Dead Flowers, Rock Salt, ARC Alloy, and an Expired Respirator.
- Ferrovia's Offering: demands Railway Lanterns, Advanced ARC Powercells, and Remote Raider Flares.
- Murteta's Offering and Final Tribute: involves tracking down Fancy Plates, Insulation Rolls, and Mask Fragments scattered around Pendola Pass, culminating in launching a commemorative firework from the rooftops of the Santa Maria Houses.
Completing the stages of Soul's Offering rewards Raiders with exclusive profile customization items, new backpack skins, and decorative furniture for their personal Outpost. Additionally, the in-game store has been updated with the new Noxious cosmetic set.
Weapon Balance, Loot Overhauls, and Over 100 Bug Fixes in Patch 2.3.0
Beyond its narrative tribute, Update 2.3.0 delivers key combat balance adjustments requested by players since the release of the major ARC Raiders Frozen Trail 2.0 expansion. This patch also concludes Embark's post-expansion sprint of weekly hotfixes, returning the studio to its standard three-week patch cadence.

Here are the standout balance changes and technical fixes deployed by Embark Studios:
- Heavy Shield Buff: base shield charge has been increased from 80 to 90 to give frontline players a noticeable survivability boost.
- Flame Spray and Firefly Burner: Flame Spray damage has been raised from 10 to 13 per second while its durability drain rate has been cut in half (50% reduction). Meanwhile, the Firefly Burner now ignites immediately upon impact when thrown, leaving a trail of fire before exploding after roughly three seconds.
- Adrenaline Shot Rework: can now be triggered even when at full stamina. While effects no longer stack, repeating the injection refreshes the active duration.
- Emperor and Frigate Loot Redistribution: container tables have been adjusted so that chests near entrances yield lower-tier supplies, pushing high-tier rewards much deeper inside both structures. The Frigate also receives new visual hatches, audio cues on power core vents to track puzzle states, and collision fixes preventing players from hiding inside geometry or getting stuck on the wings.
- Weapon Blueprint Drops: crafting blueprints for the Dolabra, Bobcat, Equalizer, Jupiter, Tempest, and Vulcano can now drop under any major map condition.
- Expedition Vault Removed: the five Vault slots sold by Ermal have been disabled. All stored gear has been automatically returned to player stashes, and purchased slots have been fully refunded as Bronze Statuettes.
- Over 100 Bug Fixes & QoL Additions: patched an exploit allowing players to stand indefinitely atop the Skulker machine, fixed erratic physics on Vaporizer debris, restored magazine ejection animations during reloads on the Bettina, Bobcat, and Kettle, and added two new camera filters, a camera bob toggle, and a "Times Revived By A Stranger" Codex stat.
Permanent PvE Mode: Embark Studios Weighs the Future After 30 Million Matches
Alongside Update 2.3.0, Embark Studios is addressing the most debated question in its community: the permanent return of a dedicated PvE mode. From October 13 to October 20, the developers ran a limited-time PvE matchmaking toggle beta test (introduced under Update 2.1), allowing squads to explore Toledo and fight ARC machines without enemy player ambushes. The test generated a massive spike in concurrency, logging roughly 30 million PvE rounds in a single week.
Speaking on the aftermath of the experiment, Executive Producer Aleksander Grøndal confirmed that the team is currently analyzing telemetry data and player survey feedback, with a concrete decision expected in November. While the numbers proved a clear appetite for a low-stress cooperative option, the studio is cautious about splitting matchmaking queues or breaking the extraction economy. As Aleksander Grøndal put it, the core design challenge is figuring out "how we do that without undermining the premise of the game itself."
My Take: The Biting Irony of a Game Catching Up With Its Original DNA
There is a sharp irony in Embark Studios' current predicament. When ARC Raiders was first revealed back in 2021, it was built from the ground up as a pure cooperative PvE action shooter before the studio famously pivoted mid-development to turn it into a PvPvE extraction title. Five years later, flipping a temporary PvE switch for just seven days resulted in 30 million matches, proving that the audience for that original vision never went away.
Make no mistake: the game's retro-futuristic art direction, punchy gunplay, and weighty ARC machine physics are top-tier, but plenty of players are simply tired of losing thirty minutes of hard-earned salvage to a rival squad camping in a bush fifty meters from the extraction pod. Rather than worrying about diluting its premise, Embark is sitting on a golden retention lever. By tuning up machine aggression or separating progression tables for cooperative runs, locking in a permanent PvE mode in November would be the smartest move the studio could make.



















