Roco Kingdom Kicks Off Its Global Closed Beta on PC and Mobile: Over 200 Collectible Jinies, Cross-Play, and Zero Microtransactions

After more than fifteen years as a cultural phenomenon in China with hundreds of millions of registered players, Roco Kingdom is finally making its move onto the global stage. Developed by Morefun Studios, a subsidiary of Tencent Games, this open-world creature-collecting RPG officially launched its first international closed beta on October 27, 2026. Playfully dubbed the "Quack Quack Test" in a nod to the franchise's duck-like mascot Duckiji, this technical test marks the very first time players outside China can explore the continent of Carosia with full English and Japanese localization.
PC, iOS, and Android: How the "Quack Quack Test" Works
Available by invitation following the sign-up window that closed on October 20, the closed beta runs simultaneously across PC (via Steam and the standalone official launcher), Android (Google Play), and iOS (TestFlight). Powered by the Level Infinite Pass account system, full cross-play and cross-progression are enabled right out of the gate between desktop and mobile devices.
Morefun Studios has outlined clear ground rules for this initial global test phase:
- Zero microtransactions: All real-money purchases are completely disabled throughout the beta build.
- Full server wipe: Every character and captured creature will be reset once the test concludes to ensure a level playing field ahead of the full free-to-play launch.
- Console versions in the pipeline: Alongside PC, iOS, and Android, the studio is also developing native editions for PlayStation 5 and Xbox Series X|S.
Exploring Carosia and Hunting Over 400 Unique Jinies
Stepping into the shoes of a young mage known as a Roco, players can freely roam the seamless biomes of Carosia, ranging from sunlit meadows and coastal cliffs to snow-covered ruins. At a time when monster-taming fans are closely watching how Game Freak's new water simulation technology shapes Pokémon Winds and Waves on Switch 2, Morefun Studios is betting heavily on vibrant Unreal Engine visuals and seamless transitions between overworld traversal and turn-based encounters.
The core gameplay loop revolves around discovering, battling, and bonding with magical creatures called Jinies. While the full roster listed on Steam promises more than 400 distinct creatures, the current closed beta build already features over 200 trainable species. Each Jinie comes with its own elemental classes, multi-stage evolutionary paths, rare Chromatic or Prismatic color variants, and formidable Alpha forms roaming high-level territories.
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Living Mounts, Co-Op Exploration, and Strategic Turn-Based Battles
Rather than staying tucked away in capture spheres between fights, Jinies play a hands-on role in navigating the open world. Players can ride swift land mounts, glide across deep canyons on winged companions, or dive through ocean currents, while using elemental creature skills to solve environmental puzzles and harvest crafting materials. This emphasis on utility-driven creature companions taps into the same sense of open-world freedom that fueled the massive multiplayer success of Palworld ahead of its Winter 2026 Side by Side update.
When combat breaks out, Roco Kingdom commits to classic turn-based strategy. Managing action energy, chaining team synergies, exploiting elemental counters, and triggering mid-battle evolutions require careful planning, whether teaming up with friends in co-op PvE boss raids or testing custom lineups in competitive PvP arenas.
My Take
Having followed the rise of high-budget Asian open-world RPGs over the past few years, I think Roco Kingdom is arriving in the West at the exact right moment. The creature-collecting genre has long needed a polished, big-budget challenger that combines seamless multi-platform exploration with the tactical depth of genuine turn-based combat. What stands out to me most in this "Quack Quack Test" is how naturally the Jinies integrate into traversal without diluting the strategic weight of duels. If Morefun Studios keeps its free-to-play monetization fair and avoids locking rare Prismatic variants behind predatory paywalls, Carosia could easily become a staple for monster-taming fans on PC and consoles.



















