Microsoft Offers Voluntary Buyouts to 60,000 Employees: Why the Xbox Division Is Back on the Chopping Block Amid Massive AI Spending

Cost-cutting at Redmond has reached an unprecedented scale. In an internal memo sent to staff on Monday, October 26, and signed by Executive Vice President and Chief People Officer Amy Coleman, Microsoft officially unveiled a sweeping buyout initiative titled the Voluntary Exit Offer (VEO). According to internal figures confirmed by Reuters, approximately 60,000 employees are eligible for the buyout package, representing roughly 27% of Microsoft's global workforce (which hovers between 223,000 and 228,000 staff). Unsurprisingly for players and developers alike, the Xbox division is directly among the participating business units.
Which Divisions Are Included and Who Qualifies Up to Level 70?
Unlike targeted layoffs focused purely on entry-level or redundant support roles, the Voluntary Exit Offer casts a remarkably wide net across Microsoft's corporate hierarchy. The program is open to eligible staff at internal level 70 and below across four primary regions: the United States, Canada, the United Kingdom, and India. Within Microsoft's internal grading structure, level 70 spans everything from individual software engineers and game producers up to general managers and select vice presidents (excluding only Corporate Vice Presidents and top executive leadership).
Not every arm of the tech giant is participating equally. While sales, global marketing, cybersecurity, and data center engineering teams have been excluded from the buyout program to protect core infrastructure growth, five major groups are absorbing the brunt of the workforce reduction:
- Xbox (Microsoft Gaming): Video game and console ecosystem teams are among the participating organizations eligible to apply for voluntary exit packages.
- Windows + Devices: Teams overseeing the operating system and Surface hardware lineup are fully included in the program.
- Copilot and CoreAI (AI Experiences): Select consumer software and AI product units are undergoing internal realignment.
- Corporate Support Functions: Both the Finance and Human Resources departments round out the list of eligible divisions.
Severance Terms, Stock Vesting, and the December 31 Exit Deadline
To encourage tens of thousands of staff members to depart voluntarily without immediately triggering mandatory layoff notices, Amy Coleman framed the initiative as a way to offer greater flexibility for employees considering a career transition while helping participating organizations adapt to shifting business priorities. In practice, the financial terms mirror Microsoft's standard severance guidelines:
- Internal Levels 64 and Below: Eligible employees receive base pay equivalent to one week of salary for every six months of tenure at the company.
- Internal Levels 65 to 67: The payout doubles to two weeks of base pay for every six months of service (capped at up to 39 weeks of pay for standard tiers, with higher custom schedules for senior leaders at levels 68 to 70).
- Stock Vesting and Benefits: Departing staff retain continued stock vesting over a 6-to-12-month window depending on seniority, alongside temporary healthcare coverage and career transition assistance.
The timeline leaves a narrow decision window. Eligible workers have until early December 2026 to review their individual severance calculations and accept the offer, with final departures scheduled for December 31, 2026.
Why Xbox Is Paying the Price for Microsoft's Massive AI Capital Spending
The driving force behind Microsoft's push to trim fixed payroll before the end of the calendar year comes down to its massive capital pivot toward artificial intelligence. As CEO Satya Nadella commits tens of billions of dollars per quarter toward AI infrastructure and next-generation data centers, Microsoft is aggressively compressing operating expenses across its legacy hardware and entertainment divisions to keep margins intact for Wall Street.
For the gaming division, which has already endured thousands of job cuts since the Activision Blizzard acquisition (alongside 4,800 company-wide layoffs earlier this year), this new buyout wave arrives during a period of intense turbulence. Just days ago, financial filings highlighted how Xbox missed performance targets in 5 of the past 6 years as Microsoft gaming revenue dropped 6% in FY2026.
That corporate belt-tightening is already reshaping first-party studio operations in Europe, most notably at Arkane Lyon, where Xbox recently extended the buyout deadline to December 13 to find a partner for its 217 developers working on Marvel's Blade.
My Test Bench
It is hard not to view this "Voluntary Exit Offer" as the polite opening act before deeper mandatory cuts if enough employees do not take the buyout by Christmas. By opening the exit door to 60,000 staff members all the way up to the vice president tier while shielding data center engineers, Microsoft is making its 2027 priorities crystal clear. For Xbox studios and platform teams, the biggest danger of a blanket buyout program is brain drain: the most talented, marketable veterans are always the first to take a generous severance check and walk across the street to a competitor, leaving behind thinner teams to carry an already fragile hardware and software roadmap.



















