Indoor Mini-Coasters, 17+ Attractions, and Riquetti Gardens: Two Point Museum's Rides & Relics DLC Launches on Nintendo Switch 2 for $10.99

Two Point Museum Rides and Relics DLC Nintendo Switch 2 Riquetti Gardens mini-coasters gameplay

One month after making its debut on PC, PlayStation 5, and Xbox Series X|S, the first major expansion for Two Point Museum has officially opened its turnstiles on Nintendo's newest hybrid console. Developed by Two Point Studios and published by SEGA, the Rides & Relics DLC is available starting today, November 5, 2026, on the Nintendo Switch 2 eShop priced at $10.99 (€10.99 / £9.99).

From Riquetti Gardens to Gearbox Fairgrounds: Where Museum Curation Meets the Funfair

When the expansion first rolled out on October 8 alongside a free feline crossover update, Two Point Studios held back the Nintendo Switch 2 version for a few extra weeks to polish the portable experience. The centerpiece of the DLC is a brand-new five-star campaign set in Riquetti Gardens, a once-legendary Two Point County amusement park that has sat dark, rusty, and guest-less for decades. Curators are tasked with reviving the grounds into a hybrid venue that the British developer affectionately calls an "amuse-eument" or "funfair-eum."

Keeping vintage mechanical attractions running without causing a PR disaster requires a brand-new staff specialist: the Funfair Expert. These versatile recruits juggle spannering (ride maintenance), candy floss making, and mascot entertainment to keep thrill-seekers happy. You will also dispatch them by helicopter to an unexplored expedition map, the abandoned Gearbox Fairgrounds, where teams can unearth ride blueprints, specialized perks, and over 17 funfair exhibits ranging from antique amusements to interactive displays.

Trailer video

Custom Mini-Coaster Builder, 5 Coaster Themes, and Switch 2 Portable Play

Beyond static historical displays, Rides & Relics hands curators a full set of tools to construct custom mini-coasters. Players can chart the entire loop of a ride, tweaking track height, bank tilt, camber, and even corkscrews right next to priceless, fragile artifacts. Five distinct Coaster Themes are included so your custom-tracked rides blend seamlessly into your existing prehistory, supernatural, marine life, science, or space galleries.

The expansion rounds out its toolkit with new Gift Shop merchandise, themed hedges and fences, and dedicated utilities including a new Helipad, Ticket Desks, benches, and bins. Full expansion details and base game bundles can be checked on the official Two Point Museum store page. With Nintendo Switch 2 hardware and software sales surging past major milestones this fall, bringing full coaster-building tools to handheld mode arrives at an ideal moment for management fans.

My Perspective

What makes Two Point Studios so good at management sims is how effortlessly they layer genuine logistical depth beneath pure British slapstick. On Nintendo Switch 2, blending the quiet dignity of a natural history museum with the chaotic clatter of a vintage carnival feels right at home. Sketching out a custom mini-coaster track that corkscrews past a dinosaur skeleton during a commute in handheld mode, while your Funfair Experts scramble to fix a smoking control booth in mascot suits, injects immediate energy into the campaign. For $10.99, Riquetti Gardens and the coaster builder deliver the exact burst of creative mischief that overly polite museum halls were begging for.

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Chaya "Chayane"
Written by Chaya "Chayane"
🧠 Deep Learning AI & Dev 🗽 New York & Montreal

Based on the outskirts of New York City, Chaya 'Chayane' spent five years studying software engineering in Montreal before returning to her home state. A Full-Stack developer and Deep Learning AI architecture researcher, she explores neural networks and algorithmic optimization while engineering data pipelines for Retrocharting and Gamescharting alongside Grimtag. A gamer for over 20 years and an avid collector of Nintendo history and The Legend of Zelda, she explored World of Warcraft's Azeroth before bringing her deep technical background to video game analysis.

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