16 Illustrated Maps and Direct Lamp Fast Travel: How Hunter's Atlas Brings Elden Ring Navigation to Bloodborne on PC

Eleven years after its original PlayStation 4 launch in March 2015, FromSoftware's gothic masterpiece refuses to fade away. While Sony remains silent on an official remaster despite Bloodborne's 251,000 copies sold in 2026 past 10.4 million lifetime sales, the PC modding community has just achieved a major milestone. Dubbed Hunter's Atlas and newly updated to version 3.1, this free mod injects an Elden Ring-inspired fullscreen interactive map and direct lamp-to-lamp fast travel straight into Yharnam's native interface.
Hunter's Atlas 3.1: 16 Illustrated Fullscreen Maps Built Into the Native UI
Originally engineered by developer MikeTat1988 on the official Hunter's Atlas GitHub repository and adapted into a native mod package by modder dizziRD on the official Hunter's Atlas Nexus Mods page, the project targets players running the unofficial bbport Windows build (Bloodborne for Windows v1.9 by Supermedo) as well as Awakenchan's Lantern Engine v0.9.37.
Unlike second-screen wiki maps that players have relied on for over a decade, Hunter's Atlas 3.1 opens directly inside Bloodborne's native user interface by pressing the M key or selecting the in-game Map tile from the quick menu. It features 16 illustrated fullscreen maps covering the interconnected districts of Yharnam and The Old Hunters expansion.
Under the hood, the technical execution is remarkably clean: all 321 compiled map geometry files, warm-toned outlines, decorative background art meshes, and fog groups are prepared offline from the game's authored collision geometry (verified for version 1.09, title ID CUSA00207). Because zero collision extraction or triangulation runs during live gameplay, performance remains completely untouched across 1080p, 1440p, 4K (3840x2160), and ultrawide (3440x1440) resolutions.
Direct Lamp-to-Lamp Fast Travel and Live Multi-Floor Tracking
On PS4, Hidetaka Miyazaki's design strictly forbade mini-maps or world maps, forcing hunters to memorize every alley, elevator, and iron shortcut gate by heart. Even more punishingly, moving between two districts always required warping back to the Hunter's Dream first and interacting with a headstone, sitting through two separate loading screens every single time.

Channeling the seamless Lands Between navigation that helped drive Elden Ring's 36.4 million copies sold, Hunter's Atlas overhauls Yharnam traversal with several modular features that players can toggle independently:
- Direct Discovered-Lamp Fast Travel: By selecting any previously lit lamp on the map (using the mouse or cycling with L1 / R1 and LB / RB on a controller), players can warp directly from one district to another without returning to the Hunter's Dream. The mod executes the game's native save and stage-loading operations on the main thread.
- Live Player Compass and Height-Aware Passage Views: The map tracks your exact position and facing direction in real time. While ordinary slopes remain continuous, overlapping multi-story passages (such as Cathedral Ward or the Research Hall) automatically follow the player's actual vertical elevation, complete with manual Upper / Lower overrides and elevation shading via the H key (or Square / X).
- Optional Boss-Based Map Reveal: To preserve first-time exploration tension, an optional setting keeps an area's map layout concealed until its main boss flag is cleared (such as Father Gascoigne for Central Yharnam, or both local bosses for Upper Cathedral Ward and the Research Hall).
- Color-Coded Pickup Markers and NPC Quest Filtering: Four independent switches let players display or hide remaining fixed world treasures based on live collection flags: red for Blood Vials, purple for Madman's Knowledge and Great One's Wisdom, blue for weapons and attire, and gold for Coldblood consumables. A New dialogue only filter also tracks active quest flags for Gilbert and early stages of Eileen the Crow.
Current Mod Limitations and PC Setup Requirements
Despite its depth, Hunter's Atlas 3.1 enforces strict gameplay boundaries so it never acts as a cheat tool. Undiscovered lamps remain hidden and cannot be selected until you physically light them during play, and procedural Chalice Dungeons are not supported by the map system.
Running the mod on 64-bit Windows 10 or Windows 11 requires a clean, legally dumped copy of Bloodborne updated to version 1.09 (CUSA00207). Guarded adapters verify the executable's SHA-256 fingerprint and refuse altered binaries while keeping existing save files safe. Once installed, players simply enable Hunter's Atlas under Mods & patches in the Windows launcher or inside the Lantern Engine settings menu.
My Take
Make no mistake: if you are stepping into Bloodborne for the very first time, you should still experience Yharnam blind, palms sweating, desperately listening for the clank of an elevator or hunting for the iron gate that finally loops back to your lamp. Getting lost in the winding snake pits of the Forbidden Woods is a rite of passage that defines FromSoftware's level design.
That said, eleven years and dozens of playthroughs later, what MikeTat1988 and dizziRD have pulled off on PC is an absolute godsend. Being able to warp directly from one lamp to another without enduring a double loading screen through the Hunter's Dream completely transforms farming runs, and making every single pickup marker and boss reveal toggleable proves this tool was built by people who genuinely respect the game. While Sony lets its most requested PlayStation 4 exclusive gather dust, PC modders keep building the definitive remaster fans have been begging for.















