DUNK Announced for Steam: First-Person Physics Basketball With Moon Gravity, Jungle Vines, and Proximity Chat

Forget scripted shooting animations where holding a single button guarantees a clean three-pointer from half-court. Dublin-based independent studio Katapult Games has released the official announcement trailer for DUNK, a first-person physics-based arcade basketball game slated for PC in 2027.
Built for 1 to 6 players online across 1v1, 2v2, and 3v3 matchups, the game has already opened sign-ups for its community Playtest on its official Steam store page. Even before its full launch, early creator clips from closed testing sessions have already racked up more than 2.8 million views across TikTok and Instagram Reels.

Zero Scripted Shots: Pure First-Person Physics and Full-Contact Tackles
Unlike traditional broadcast-angle sports simulations, DUNK puts the camera directly inside the player's eyes. Every lob pass, interception, rim-rattling block, and slam dunk relies entirely on real-time physics and manual timing rather than preset attribute ratings or auto-aim.
Standard referee whistles also go straight out the window once the ball is tipped. Players can physically tackle opponents to knock the ball loose while trash-talking in real time through built-in proximity voice chat.
That blend of high-skill mechanical slapstick and local voice chaos is the exact formula driving the best co-op and multiplayer games to play with friends right now. For squads looking to push the madness even further, Katapult Games lets hosts spin up custom 5v1 private lobbies to see how long a single player can survive against five defenders.

From Schoolyard Blacktop to the Moon: Courts With Their Own Gravity Rules
Instead of restricting matches to standard hardwood arenas, Katapult Games has designed imaginative courts across the universe that actively alter movement and ball trajectories. After warming up on a classic schoolyard court or inside a packed stadium arena, squads can take their rivalry to the surface of the Moon, where low gravity launches players high above the backboard.
Another court drops teams into a dense jungle outfitted with hanging vines. Players can grab and swing from those vines mid-play to soar past defenders for an alley-oop, while also investigating interactive court secrets like a mysterious monkey watching from the sidelines.
A Lightweight 4 GB PC Build Designed for Instant Squad Nights
To make sure an entire six-player group can jump into a lobby without waiting on a massive download, the Irish studio has kept system requirements remarkably accessible. The PC build requires just 4 GB of storage space (6 GB recommended) and runs smoothly on an Intel Core i5 with 8 GB of RAM and a GeForce GTX 1060 or Radeon RX 6600 XT.

Steam listings also confirm full text and audio support across English, French, German, Spanish, and Simplified Chinese, alongside a solo practice mode and unlockable outfits and emotes. Ahead of its full debut on the 2027 game release calendar, PC players can click "Request Access" on Steam right now to join the upcoming closed Playtest waves.
My Take
Mainstream basketball games have spent the last decade burying actual court skill underneath yearly card packs, bloated 150 GB installs, and canned shooting meters. Stripping all of that away in favor of raw first-person physics, zero auto-aim, and full-body tackles is the exact jolt of energy arcade sports games desperately needed.
When unpolished playtest clips organically pull in over 2.8 million views on social media without a publisher marketing blitz behind them, players are clearly hungry for something fresh. With proximity voice chat, a tiny 4 GB footprint, and jungle vines hanging over the paint, Katapult Games has all the makings of a breakout Discord and Twitch party staple for 2027.















