Why Untitled Goose Game Creators Are Refusing to Release Big Walk on Xbox

Official artwork for Big Walk, the cooperative adventure game by House House

Earning widespread critical acclaim with a stellar 91 Metacritic score, Big Walk has quickly established itself as a leading contender for 2026 Game of the Year honors.

Developed by Australian indie studio House House and published by Panic, this whimsical cooperative adventure is conspicuously absent from Xbox Series X|S and the Microsoft Store.

Pitching players into a vast Australian bushland sandbox driven by proximity voice chat and playful puzzle-solving, the title has captivated critics and audiences alike.

While the game launched across PC via Steam, PlayStation 5, and Nintendo Switch 2, Xbox players were holding out hope for a future release.

However, the development team has completely extinguished those hopes, confirming an intentional and permanent refusal to bring the title to Microsoft platforms.

A Deliberate BDS Boycott Targeting Microsoft Defense Contracts

This absence stems neither from technical hurdles nor from a timed exclusivity agreement struck with rival console platform holders.

House House founders verified that the decision is a conscious political stance, directly adhering to guidelines established by the BDS (Boycott, Divestment, Sanctions) movement.

The campaign explicitly targets Microsoft over its ongoing provision of Azure cloud infrastructure and artificial intelligence services to the Israeli military.

Staying true to their sociopolitical principles, the creative minds behind global indie sensation Untitled Goose Game refuse to conduct business or enter commercial partnerships with the tech giant.

Find House House Studio Games Best Deals→

A Rare Stand Against Lucrative Xbox Game Pass Deals

In a gaming industry predominantly governed by risk aversion and quarterly earnings, walking away from significant revenue streams constitutes an unprecedented form of protest.

Bypassing the Xbox ecosystem means forfeiting access to a massive console player base alongside guaranteed licensing upfronts from the Xbox Game Pass program.

Hardly any independent development teams can afford to endure such financial trade-offs in defense of an uncompromised ethical position.

By openly maintaining their boycott on the global stage, the Australian creators underscore that independent studios can still prioritize moral conviction over corporate balance sheets.

Trailer video

My Take

Watching an independent studio place activist convictions above raw financial profit has become a complete anomaly in an industry driven by spreadsheets.

Willingly walking away from the entire Xbox install base and comfortable Game Pass checks demands a degree of courage and radical focus that very few teams can afford.

Whether one aligns with their boycott or not, House House proves that independent developer status can still function as an uncompromising political platform against tech giants.

Charles "Grimtag" Ronchain
Founder & Editor-in-Chief

SEO consultant for over 20 years and digital entrepreneur, Charles 'Grimtag' Ronchain is the founder of Pro-Gamer.gg, Retrocharting.com, and Gamescharting.com. A competitive gamer, streamer, and retro game collector, he has worked in the video game industry for over 15 years, notably as a consultant for leading game price comparison platforms. Passionate about real-time performance data and gaming technology, he analyzes competitive esports, gaming hardware benchmarks, and creator workflows on Pro-Gamer.gg with an authentic player perspective.

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.