PS5 QSSR Lineup Expands: Marvel’s Spider-Man 2, Control Resonant, ARC Raiders, and 3 More Games Add Sony’s AI Upscaler

Marvel's Spider-Man 2 and Control Resonant running with QSSR AI upscaling on PS5

Six years after the PlayStation 5 first launched in November 2020, Sony Interactive Entertainment is proving that the base console inside millions of living rooms still has plenty of visual headroom left. Just one month after introducing Quick Spectral Super Resolution (QSSR) to bring AI-guided upscaling to the standard PS5, Principal Graphics R&D Engineer Daniel Craig confirmed on the official PlayStation Blog that six major titles are joining the lineup: Marvel's Spider-Man 2, Control Resonant, ARC Raiders, The Finals, No Man's Sky, and Hell Let Loose: Vietnam.

From Project Amethyst to a Shared PSSR Interface: How Base PS5 Gets Smarter Reconstruction

Developed through Project Amethyst, Sony Interactive Entertainment's ongoing graphics and machine-learning collaboration with AMD, QSSR brings neural-guided image reconstruction directly to the standard PS5 and PS5 Slim hardware. Traditional spatial and temporal upscalers frequently struggle with sub-pixel shimmering on distant skyscrapers, dense foliage, and fast-moving particle effects. Built on the same algorithmic foundation as the PS5 Pro's PlayStation Spectral Super Resolution (PSSR), QSSR reconstructs cleaner edges, sharper surface textures, and markedly better temporal stability.

Crucially for engineering teams, QSSR shares its software interface directly with PSSR. Even though executing the upscaler on the base console's RDNA 2 compute units requires careful frame-budget management, as detailed in our technical breakdown of QSSR's 4.4 ms frame time cost versus PSSR 2, any game that already integrates PSSR on PS5 Pro can adopt QSSR on the base console with minimal friction.

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Marvel's Spider-Man 2 Update Is Live Now, While Control Resonant Targets December

Insomniac Games leads the rollout with a patch for Marvel's Spider-Man 2 that is live right now on PlayStation 5. According to Mike Fitzgerald, Head of Technology at Insomniac Games, the studio's decision to backport the upscaler came straight from its newest release: after seeing strong results integrating QSSR into Marvel's Wolverine, the team brought the technology back to its 2023 open-world hit. Players swinging through Marvel's New York on a base PS5 gain improved image stability and sharper detail across both Fidelity and Performance modes.

Trailer video

Meanwhile, Remedy Entertainment is preparing a dedicated QSSR update for Control Resonant scheduled for December 2026. Erik Jansson, Senior Graphics Programmer at Remedy Entertainment, noted that Sony is delivering the same kind of visual leap on the standard PS5 that PSSR brought to PS5 Pro. Having worked closely with Sony's engineers, Remedy's upcoming December patch stabilizes fine geometric detail and reflections across the Northlight engine, making it an ideal upgrade for anyone picking up the game during Control Resonant's first 20% digital discount on PS5.

ARC Raiders, The Finals, No Man's Sky, and Hell Let Loose: Vietnam Join the Rollout

Four additional titles across extraction shooters, procedural space exploration, and tactical warfare are also receiving QSSR patches over the coming weeks:

  • ARC Raiders and The Finals (Embark Studios): Technical Art Director Mikael Linderholm confirmed that QSSR is coming soon to both shooters, delivering increased sharpness, cleaner environmental clarity at long sightlines, and broader visual consistency across the PlayStation 5 player base.
  • No Man's Sky (Hello Games): Founder Sean Murray shared that QSSR support will arrive in the next few weeks. In a procedural universe where every star in the night sky is a physical solar system players can visit, QSSR enables Hello Games to render planetary horizons in sharper, cleaner detail while maintaining the highest possible framerate.
  • Hell Let Loose: Vietnam (Expression Games): Game Director Paul Rustchynsky confirmed that an upcoming PS5 update will integrate QSSR to sharpen battlefield visuals, cleaning up sub-pixel breakup across dense jungle canopies and chaotic large-scale firefights.
PS5 GameDeveloperKey QSSR Visual ImprovementsRelease Window
Marvel's Spider-Man 2Insomniac GamesEnhanced image stability and sharpness in Fidelity & Performance modesAvailable Now (November 13, 2026)
Control ResonantRemedy EntertainmentNoticeable gains in temporal stability and fine geometric detailDecember 2026
ARC RaidersEmbark StudiosIncreased sharpness and cleaner environmental clarityComing Soon
The FinalsEmbark StudiosSharper edges and improved arena visibility during destructionComing Soon
No Man's SkyHello GamesSharper, cleaner procedural rendering at optimal frameratesIn the Next Few Weeks
Hell Let Loose: VietnamExpression GamesCleaner foliage rendering in dense jungle and large-scale battlesUpcoming Update

My Perspective

Honestly, the smartest engineering decision Sony made with QSSR comes down to a single shared API. By aligning QSSR's interface with PS5 Pro's PSSR, Daniel Craig and the Project Amethyst team removed the biggest bottleneck that usually stops studios from backporting new rendering features to older hardware. Controller in hand in Marvel's Spider-Man 2, the difference in Performance mode is immediately obvious the moment you dive between Midtown skyscrapers: distant fire escapes, suspension cables, and reflective glass stop buzzing with temporal breakup. Sure, Arthur "Heimdall" will gladly remind me over coffee that running this neural pass on the base PS5's RDNA 2 compute units eats roughly 4.4 ms of frame time compared to just 2 ms for PSSR 2 on the PS5 Pro's 300 TOPS hardware. Yet when that shader budget trades blurry temporal artifacts for crisp, stable reconstruction across tens of millions of base consoles already sitting under players' TVs,especially in foliage-heavy shooters like Hell Let Loose: Vietnam or Remedy's dense Northlight scenes in Control Resonant,it is worth every single millisecond.

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Chaya "Chayane"
Written by Chaya "Chayane"
🧠 Deep Learning AI & Dev 🗽 New York & Montreal

Based on the outskirts of New York City, Chaya 'Chayane' spent five years studying software engineering in Montreal before returning to her home state. A Full-Stack developer and Deep Learning AI architecture researcher, she explores neural networks and algorithmic optimization while engineering data pipelines for Retrocharting and Gamescharting alongside Grimtag. A gamer for over 20 years and an avid collector of Nintendo history and The Legend of Zelda, she explored World of Warcraft's Azeroth before bringing her deep technical background to video game analysis.

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