All 18 CRTV Signals and Indestructible Axe Locations in Silent Hill: Townfall: Complete Frequencies and New Game+ Guide

Released on PlayStation 5 and PC by Scottish developer Screen Burn (formerly No Code) and Konami, Silent Hill: Townfall builds its psychological tension around a signature piece of analog hardware on the fog-drenched island of St. Amelia: the pocket-sized CRTV (model TPM-505B). Far more than a simple proximity detector, this handheld screen intercepts hidden video frequencies and decodes physical desk radios needed to solve several major puzzles. Meanwhile, players jumping back into New Game+ can unlock a devastating secret melee weapon: the indestructible axe.
Whether you are hunting the "Sweeping Signals" trophy and achievement by tuning into all 18 CRTV signals or looking to grab the axe with both Simon and Zoe for the "Here's Simon!" trophy, here is the complete chapter-by-chapter walkthrough with in-game location screenshots.
How to Decode a Physical Radio Signal with the CRTV in Silent Hill: Townfall
In Silent Hill: Townfall on PS5 and PC, collectibles fall into two categories: free-air broadcasts (which simply require holding L2 + Right Stick or moving your mouse wheel to the right VHF/UHF channel in a specific spot) and physical radios sitting on desks, which require a three-step calibration:
- Step 1 (Fine Tune): Approach the radio and press Cross (PS5) / A (Xbox Controller) / E (PC) to start scanning. Confirm at the exact moment the yellow cursor passes between the two markers on the Fine Tune gauge.
- Step 2 (Tilt and Stabilize): Two circles and scrolling color bars appear on screen. Tilt the CRTV using the Right Analog Stick, your mouse, or DualSense motion controls until the circles overlap and the scrolling stops completely. Tip: if motion controls feel finicky on PS5, you can disable "CRTV Motion Sensor Controls" in the settings menu to handle everything with the stick.
- Step 3 (RGB Alignment): While holding the tilt angle steady, use the D-pad or W/A/S/D keys on PC to slot each colored square (red, green, blue) into its matching frame, then record the signal.

Where to Find the Indestructible Axe in New Game+ (Simon and Zoe)
Unlike nailed planks and lead pipes that shatter after a few swings, the axe has infinite durability and kills enemies in a single hit. It only spawns after you finish the game once on any difficulty or ending. Picking it up immediately unlocks the "Here's Simon!" trophy and makes speedrun challenges like finishing the story in under four hours effortless.
- Location #1 as Simon (Part 1: St. Amelia South Shorefront): Right at the start of New Game+ in Chapter 1, head all the way down Shore Wynd. Look for the row of "For Sale" real estate signs along the railing on your right. Pass through the white gate directly ahead into the storage unit courtyard, then open the 5th door on your right: the axe is sitting on a workbench inside.

- Location #2 as Zoe (Part 2: Mr. Stewart's House): When playing as Zoe in Part 2, follow the main objective to Mr. Stewart's residence at 10 Church Avenue. Before entering the house, circle around the property via Church Avenue into the backyard: the axe is leaning directly against the wooden shed door.

Don't leave it behind: if you accidentally pick up a pipe or plank off the ground, your character will swap it with the axe. Make sure to pick the axe back up before leaving the area.
All 18 CRTV Signals Summary Table ("Sweeping Signals" Trophy)
Only the 18 narrative video broadcasts count toward the "Sweeping Signals" trophy; you do not need to scan every monster along the way. Progress carries over across playthroughs in this anthology entry born from Konami's partner-studio strategy for the Silent Hill franchise.
| Signal | CRTV Channel | Part / Chapter | Exact Area | Capture Method |
|---|---|---|---|---|
| #1 | Channel 50 | Part 1 - Chap. 2 (Escape) | Haldane Hotel (Room 204) | Free-air wave (right after getting CRTV) |
| #2 | Channel 62 | Part 1 - Chap. 2 (Escape) | Haldane Hotel (Room 204) | Free-air wave (door code clue) |
| #3 | Channel 45 | Part 1 - Chap. 3 (A Connection) | South Shorefront (Hotel Exit) | Free-air wave on the street |
| #4 | Channel 17 | Part 1 - Chap. 4 (Zoe) | Zoe's House | Free-air wave after organ box |
| #5 | Channel 30 | Part 1 - Chap. 4 (Zoe) | South Shorefront Pharmacy | Physical radio (RGB alignment) |
| #6 | Channel 63 | Part 2 - Chap. 6 (Medical Centre) | South Shorefront (Clinic Exit) | Free-air wave outside |
| #7 | Channel 25 | Part 2 - Chap. 6 (Medical Centre) | North Shorefront (Flat 1/1) | Upstairs radio (RGB alignment) |
| #8 | Channel 28 | Part 3 - Chap. 8 (Many in One) | Otherworld Medical Centre | Physical radio past wall gap (RGB) |
| #9 | Channel 61 | Part 4 - Chap. 9 (Begin Again) | Clara Woods Shop | Physical radio before map board (RGB) |
| #10 | Channel 62 | Part 4 (Clara Woods Estate) | Atlas Way Dead End | Free-air wave after pipe gate |
| #11 | Channel 67 | Part 4 (Clara Woods Estate) | Building left of CEG Staff Parking | Free-air wave at entrance |
| #12 | Channel 59 (1) | Part 4 (Clara Woods Estate) | 5 South Brae House (Living Room) | Physical radio near TV (RGB) |
| #13 | Channel 59 (2) | Part 4 (Clara Woods Estate) | Ground Level (Locker 17) | Free-air wave after opening Locker 17 |
| #14 | Channel 29 | Part 4 (Clara Woods Estate) | Upper Brae House | Free-air wave after tape puzzle |
| #15 | Channel 65 | Part 4 (Clara Woods Estate) | Ground Level | Free-air wave after 3 mechanical parts |
| #16 | Channel 42 (1) | Part 6 (CEG Headquarters) | CEG Main Lobby (right table) | 1st physical radio (RGB) |
| #17 | Channel 42 (2) | Part 6 (CEG Headquarters) | Central Tower (left of stairs) | 2nd physical radio after puzzle (RGB) |
| #18 | Channel 55 | Part 6 (SWDP Complex) | SWDP Bedroom (past JOE key) | Physical radio next to bed (RGB) |
Step-by-Step Walkthrough for All 18 CRTV Signals
Part 1: Arrival (Chapters 2 to 4)
- CRTV Signal #1 (Channel 50) - Chapter 2 "Escape" (A Different Place): Inside Room 204 of the Haldane Hotel, as soon as you pick up the CRTV for the very first time, dial the tuner just before 50.
- CRTV Signal #2 (Channel 62) - Chapter 2 "Escape" (A Different Place): Still inside Room 204 of the Haldane Hotel right after the first broadcast, slide the dial to 62 to capture the clip tied to the room's exit code.
- CRTV Signal #3 (Channel 45) - Chapter 3 "A Connection" (St. Amelia South Shorefront): Immediately after the cutscene bridging Chapters 2 and 3, step outside the Haldane Hotel, bring up your CRTV, and tune to 45.
- CRTV Signal #4 (Channel 17) - Chapter 4 "Looking for Zoe" (Zoe's House): Right at the beginning of Chapter 4, immediately after opening the organ transport box, tune to channel 17.
- CRTV Signal #5 (Channel 30) - Chapter 4 "Looking for Zoe" (St. Amelia South Shorefront): Inside the pharmacy, head into the back room and interact with the desk radio on the table. Complete the RGB alignment on channel 30 (this broadcast also provides the rusted locker clues for the dispensary's three-scale puzzle).

Part 2: Zoe & Part 3: The Patient (Chapters 6 to 8)
- CRTV Signal #6 (Channel 63) - Part 2, Chapter 6 "To the Medical Centre" (South Shorefront): As soon as you exit the clinic onto the street, pull out the CRTV and tune around 63.
- CRTV Signal #7 (Channel 25) - Part 2, Chapter 6 "To the Medical Centre" (North Shorefront): Enter the apartment building just south of the medical centre. Head upstairs to Flat 1/1, interact with the radio on the table, and complete the RGB alignment on channel 25.
- CRTV Signal #8 (Channel 28) - Part 3, Chapter 8 "Many in One" (Otherworld Medical Centre): Playing as Simon inside the nightmare version of the hospital, squeeze through a narrow gap in the wall. Right on the other side, decode the table radio on channel 28.

Part 4: Clara Woods (Chapter 9 and Clara Woods Estate)
- CRTV Signal #9 (Channel 61) - Chapter 9 "Begin Again" (Clara Woods): In the center of the shop, before passing the board where you pick up the Clara Woods map, interact with the table radio and align the color blocks on channel 61.
- CRTV Signal #10 (Channel 62) - Clara Woods Estate (Ground Level): Walk to the dead end at the very end of Atlas Way. Interact with the strange metal pipe gate blocking the road, then open your CRTV to channel 62.
- CRTV Signal #11 (Channel 67) - Clara Woods Estate (Ground Level): Enter the building located immediately to the left of the CEG Staff Parking lot on your map. Pull out the CRTV right at the entrance and sweep to channel 67.
- CRTV Signal #12 (Channel 59, 1st broadcast) - Clara Woods Estate (Upper Level, 5 South Brae): Enter the house at 5 South Brae and turn right into the living room. Decode the radio sitting on the table to the left of the television to capture the first broadcast on channel 59.
- CRTV Signal #13 (Channel 59, 2nd broadcast) - Clara Woods Estate (Ground Level): Right after collecting the items inside Locker 17, bring up your handheld CRTV and tune to 59 again to record a second distinct video.
- CRTV Signal #14 (Channel 29) - Clara Woods Estate (Upper Level, Upper Brae): Inside the Upper Brae house, right after solving the magnetic tape puzzle and as you prepare to leave, tune to frequency 29.
- CRTV Signal #15 (Channel 65) - Clara Woods Estate (Ground Level): As soon as you have gathered all 3 mechanical parts in the sector, switch on your CRTV and dial to channel 65.
Part 6: Simon (CEG Headquarters and SWDP Complex)
- CRTV Signal #16 (Channel 42, 1st radio) - CEG Headquarters (Ground Floor): In the main lobby of CEG HQ, head to the table on your right and complete the RGB alignment on the first desk radio on channel 42.
- CRTV Signal #17 (Channel 42, 2nd radio) - CEG Headquarters (Central Tower): Immediately after solving the central tower puzzle, enter the room directly to the left of the stairs. A second physical radio awaits: calibrate it on channel 42 as well (both radios are required and count separately).
- CRTV Signal #18 (Channel 55) - SWDP Complex: Inside the SWDP facility, after unlocking the path with the JOE Key, spot the final desk radio sitting right next to a bed. Complete the final RGB alignment on channel 55 to finish the collection and pop the "Sweeping Signals" trophy.
My Perspective
What makes Screen Burn's CRTV mechanic work so well is that pulling up the screen never pauses the world around you while you sweep for frequencies or line up RGB squares on a desk radio. Keeping your eyes glued to that tiny cathode-ray tube while the St. Amelia fog thickens around Simon creates constant tension. My advice for your first playthrough: always clear the adjacent hallways before starting a radio calibration in Clara Woods, and grab the New Game+ axe immediately on your second run so you can breeze through the sub-four-hour speedrun trophy without ever worrying about weapon durability.
















