War Thunder Gets NVIDIA DLSS 5 This November With Up to 400 FPS at 4K on GeForce RTX 50 GPUs

Fighter jet in War Thunder with NVIDIA DLSS 5 3D-Guided Neural Rendering at 4K

NVIDIA and Gaijin Entertainment have officially confirmed that native DLSS 5 support is coming to War Thunder in mid-November 2026. Launching alongside the major "Eagle's Shadow" content update, this Dagor Engine upgrade combines 3D-Guided Neural Rendering, Ray Reconstruction, and Multi-Frame Generation to push ground battles up to 400 FPS at 4K resolution on GeForce RTX 50 graphics cards.

3D-Guided Neural Rendering and the 400 FPS 4K Milestone on GeForce RTX 50

While earlier upscaling iterations focused primarily on reconstructing pixel resolution, the architecture behind NVIDIA's twice-as-fast DLSS 5 AI model introduces real-time 3D-Guided Neural Rendering. Powered by hardware Tensor cores running AI diffusion models, the pipeline dynamically refines indirect lighting, contact shadows, micro-contrast, and surface material accuracy across complex battlefields.

From high-altitude dogfights to close-quarters tank engagements, this neural pass sharpens weathered steel armor plates, cockpit glass reflections, mud buildup on tracks, and volumetric weather effects. According to NVIDIA's official benchmarks for the mid-November rollout, combining DLSS 5 with Ray Reconstruction and Multi-Frame Generation enables high-end GeForce RTX 5090 and GeForce RTX 5080 configurations to reach up to 400 frames per second at 4K (3840 x 2160) with full Ray Tracing enabled.

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Trailer video

"Eagle's Shadow" Update Showcases the F-15EX Eagle II and Leopard 2A8

Following recent driver-level breakthroughs that resolved kernel anti-cheat compatibility with DLSS 5 in competitive multiplayer titles, the mid-November patch pairs this visual overhaul with flagship military hardware in the "Eagle's Shadow" update. Leading the US and Israeli aviation trees is the F-15EX Eagle II air superiority fighter, equipped with an advanced AESA radar, expanded countermeasure pods, and a payload capacity of up to 12 active radar-homing missiles or 20 guided bombs.

On the ground, the German and Swedish tech trees receive the Leopard 2A8 main battle tank (alongside the Norwegian 2A8NO variant). Outfitted with the Trophy hard-kill active protection system, reinforced composite hull armor, internal spall liners, and DM53 APFSDS ammunition, the tank benefits directly from neural material rendering to display ballistic impacts and terrain deformation without compromising frame pacing on 240Hz and 360Hz displays.

My Take on the Spec Sheet

In a combined-arms simulator like War Thunder, where spotting a hull-down tank two kilometers away through foliage and artillery smoke comes down to micro-contrast clarity, Ray Reconstruction and 3D-Guided Neural Rendering matter far more than a raw frame counter inflated by Multi-Frame Generation. While hitting 400 FPS at 4K naturally leans on AI frame generation on a GeForce RTX 5090 or RTX 5080, being able to keep full Ray Tracing active in the Dagor Engine while maintaining a rock-solid triple-digit base frame rate before interpolation makes a tangible difference for target acquisition on high-refresh 4K monitors.

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Arthur "Heimdall"
Written by Arthur "Heimdall"
⚡ Hardware Staff Writer FR & UK

PC hardware enthusiast and competitive gamer, Arthur 'Heimdall' splits his time between France and the UK working in enterprise B2B software solutions. A business school graduate passionate about component benchmarking, he has been building, modding, and tuning PCs since childhood, optimizing every thermal degree and millisecond of display latency. An avid gamer across Assassin's Creed and sandbox titles, he forged his alliance with Grimtag and Chaya during late-night World of Warcraft raids before joining Pro-Gamer.

Focus:⚡ Hardware Benchmarks & PC Modding @Allkeygames Join our Discord
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