After Years of Indifference: GTA 5 Trevor Actor Admits He Is Curious About GTA 6

For more than a decade, Steven Ogg maintained a firm distance from the video game industry. The man who brought Trevor Philips to life in Grand Theft Auto 5, later seen in The Walking Dead and Better Call Saul, consistently told fans that he never touched consoles or played video games. Whenever questions arose regarding Grand Theft Auto VI, the Canadian actor famously dismissed the frenzy, even urging players to step away from screens and read Fyodor Dostoevsky's Crime and Punishment instead. That detached intellectual stance, however, has finally given way to genuine creative curiosity.
A surprise stream proposal during The Final Mission
The turning point took place during the eleventh episode of The Final Mission, a YouTube retrospective hosted by Ned Luke, the actor behind Michael De Santa. Reunited to look back at their work on GTA 5, the two veterans discussed the production before Ogg made an unprompted suggestion. Impressed by the technical leaps in facial capture and body mechanics, Ogg floated the idea of co-streaming the upcoming sequel together once it hits shelves.
"Ned, we should also do this with the new one when GTA 6 comes out, because it is going to be so different and the animations, the actors, it would be fun," Ogg explained on stream. Clarifying that he was not looking to rank performances, he stressed his artistic interest: "There is no better or worse, I am just curious to see the performances and how the gameplay comes together." Luke immediately supported the pitch, confirming that he had already contemplated the idea and expects a major technical evolution compared to their 2013 milestone.
Ogg's newfound openness stands in fascinating contrast to other series architects, such as Dan Houser who recently explained why he refuses to play GTA 6 to avoid clashing with his own creative legacy. Across social channels, fans quickly embraced the reversal with affection, joking that they still need to finish their copies of Russian literature before the new game takes over their lives.
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My take
Watching Steven Ogg get pulled into the GTA 6 gravitational pull is pure poetry. For years, he played the sophisticated, aloof artist who could not care less about pixels, in sharp contrast to the unhinged lunatic he portrayed in Los Santos. Yet when a studio pushes motion capture, micro-expressions, and systemic scale to this extreme, even the most skeptical character actors cannot look away. Trevor Philips himself cannot resist the call of Leonida, and that says everything about the sheer artistic gravity of what Rockstar is assembling.


















